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| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using Cysharp.Threading.Tasks; | |
| using Editor.CMSEditor; | |
| using Newtonsoft.Json; | |
| using ProjectX.CodeBase.Core.Tags; | |
| using ProjectX.CodeBase.Level.Characters; | |
| using ProjectX.CodeBase.SpriteSlicer.Data; | |
| using Runtime; |
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| <div class="uremont_button" style=" | |
| position: fixed; | |
| top: 0; | |
| width: 100%; | |
| left: 0; | |
| line-height: 3em; | |
| text-align: center; | |
| "><a href="#" style=" | |
| background: #f7931e; | |
| color: #fff; |
| // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. | |
| #include "ItemSample.h" | |
| #include "ItemSampleCharacter.h" | |
| #include "ItemSampleProjectile.h" | |
| #include "Animation/AnimInstance.h" | |
| #include "UsableItem.h" | |
| #include "GameFramework/InputSettings.h" | |
| DEFINE_LOG_CATEGORY_STATIC(LogFPChar, Warning, All); |