Написать (на любом языке функцию), которая обращает список.
NB: Решения через array_reverse
, array_map
и прочие array_штуковины
не принимаются.
Пример на php:
php
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. | |
#include "ItemSample.h" | |
#include "ItemSampleCharacter.h" | |
#include "ItemSampleProjectile.h" | |
#include "Animation/AnimInstance.h" | |
#include "UsableItem.h" | |
#include "GameFramework/InputSettings.h" | |
DEFINE_LOG_CATEGORY_STATIC(LogFPChar, Warning, All); |
<div class="uremont_button" style=" | |
position: fixed; | |
top: 0; | |
width: 100%; | |
left: 0; | |
line-height: 3em; | |
text-align: center; | |
"><a href="#" style=" | |
background: #f7931e; | |
color: #fff; |
Visit my blog or connect with me on Twitter
git init
or
[ | |
[ | |
'value' => strlen($inData['name']), | |
'etalon' => 64, | |
'code_error' => 1, | |
'mode' => "<=", | |
'error_text' => "Длина имени файла более 32 символов", | |
], | |
[ | |
'value' => $sizeMB, |
anonymous function) @ BidsSKList.jsx:411 | |
(anonymous function) @ BidsSKList.jsx:405 | |
render @ BidsSKList.jsx:328 | |
(anonymous function) @ ReactCompositeComponent.js:796 | |
measureLifeCyclePerf @ ReactCompositeComponent.js:75 | |
_renderValidatedComponentWithoutOwnerOrContext @ ReactCompositeComponent.js:795 | |
_renderValidatedComponent @ ReactCompositeComponent.js:822 | |
_updateRenderedComponent @ ReactCompositeComponent.js:746 | |
_performComponentUpdate @ ReactCompositeComponent.js:724 | |
updateComponent @ ReactCompositeComponent.js:645 |
[2017.04.10-20.47.50:326][ 0]Log file open, 04/10/17 23:47:50 | |
[2017.04.10-20.47.50:326][ 0]LogInit:Display: Running engine for game: MMRTest | |
[2017.04.10-20.47.50:326][ 0]LogPlatformFile: Not using cached read wrapper | |
[2017.04.10-20.47.50:326][ 0]LogInit:Display: RandInit(196103050) SRandInit(196103052). | |
[2017.04.10-20.47.50:326][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. | |
[2017.04.10-20.47.50:326][ 0]LogStats: Stats thread started at 0.083761 | |
[2017.04.10-20.47.50:326][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 | |
[2017.04.10-20.47.50:326][ 0]LogInit: API Version: 2758231 | |
[2017.04.10-20.47.50:326][ 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 | |
[2017.04.10-20.47.50:326][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 |
[2017.04.17-22.50.13:063][ 0]LogMemory: 32768 15 16 29 80 21865 31980 928K 32K 217K 77.40% | |
[2017.04.17-22.50.13:064][ 0]LogMemory: | |
[2017.04.17-22.50.13:064][ 0]LogMemory: 27072K allocated in pools (with 4757K slack and 1917K waste). Efficiency 92.92% | |
[2017.04.17-22.50.13:064][ 0]LogMemory: Allocations 105691 Current / 3477649 Total (in 423 pools) | |
[2017.04.17-22.50.13:065][ 0]LogMemory: | |
[2017.04.17-22.50.13:068][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint | |
[2017.04.17-22.50.13:095][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. | |
[2017.04.17-22.50.13:096][ 0]LogAIModule: Creating AISystem for world Start1 | |
[2017.04.17-22.50.13:097][ 0]LogWorld: Game class is 'StartGameMode_C' |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Last (no existing makefile) | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Last | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\UE4\4.10\ZIP\Last\Last.uproject" "E:\UE4\4.10\ZIP\Last\Intermediate\Build\Win64\Last\Shipping\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Last in 5,6618075 seconds | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 6 actions (4 in parallel) | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp | |
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Last.h.cpp | |
M |
FrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.TouchToMoveArrow' | |
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Bats' | |
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' | |
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:286][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SnowBoulder' | |
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:286][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' | |
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21. |