This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| FrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.TouchToMoveArrow' | |
| MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Bats' | |
| MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:285][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' | |
| MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:286][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SnowBoulder' | |
| MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21.01.36:286][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' | |
| MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.03-21. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Last (no existing makefile) | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Last | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\UE4\4.10\ZIP\Last\Last.uproject" "E:\UE4\4.10\ZIP\Last\Intermediate\Build\Win64\Last\Shipping\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Last in 5,6618075 seconds | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 6 actions (4 in parallel) | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp | |
| MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Last.h.cpp | |
| M |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [2017.04.17-22.50.13:063][ 0]LogMemory: 32768 15 16 29 80 21865 31980 928K 32K 217K 77.40% | |
| [2017.04.17-22.50.13:064][ 0]LogMemory: | |
| [2017.04.17-22.50.13:064][ 0]LogMemory: 27072K allocated in pools (with 4757K slack and 1917K waste). Efficiency 92.92% | |
| [2017.04.17-22.50.13:064][ 0]LogMemory: Allocations 105691 Current / 3477649 Total (in 423 pools) | |
| [2017.04.17-22.50.13:065][ 0]LogMemory: | |
| [2017.04.17-22.50.13:068][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint | |
| [2017.04.17-22.50.13:095][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. | |
| [2017.04.17-22.50.13:096][ 0]LogAIModule: Creating AISystem for world Start1 | |
| [2017.04.17-22.50.13:097][ 0]LogWorld: Game class is 'StartGameMode_C' |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [2017.04.10-20.47.50:326][ 0]Log file open, 04/10/17 23:47:50 | |
| [2017.04.10-20.47.50:326][ 0]LogInit:Display: Running engine for game: MMRTest | |
| [2017.04.10-20.47.50:326][ 0]LogPlatformFile: Not using cached read wrapper | |
| [2017.04.10-20.47.50:326][ 0]LogInit:Display: RandInit(196103050) SRandInit(196103052). | |
| [2017.04.10-20.47.50:326][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. | |
| [2017.04.10-20.47.50:326][ 0]LogStats: Stats thread started at 0.083761 | |
| [2017.04.10-20.47.50:326][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 | |
| [2017.04.10-20.47.50:326][ 0]LogInit: API Version: 2758231 | |
| [2017.04.10-20.47.50:326][ 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 | |
| [2017.04.10-20.47.50:326][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| anonymous function) @ BidsSKList.jsx:411 | |
| (anonymous function) @ BidsSKList.jsx:405 | |
| render @ BidsSKList.jsx:328 | |
| (anonymous function) @ ReactCompositeComponent.js:796 | |
| measureLifeCyclePerf @ ReactCompositeComponent.js:75 | |
| _renderValidatedComponentWithoutOwnerOrContext @ ReactCompositeComponent.js:795 | |
| _renderValidatedComponent @ ReactCompositeComponent.js:822 | |
| _updateRenderedComponent @ ReactCompositeComponent.js:746 | |
| _performComponentUpdate @ ReactCompositeComponent.js:724 | |
| updateComponent @ ReactCompositeComponent.js:645 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [ | |
| [ | |
| 'value' => strlen($inData['name']), | |
| 'etalon' => 64, | |
| 'code_error' => 1, | |
| 'mode' => "<=", | |
| 'error_text' => "Длина имени файла более 32 символов", | |
| ], | |
| [ | |
| 'value' => $sizeMB, |
Visit my blog or connect with me on Twitter
git init
or
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <div class="uremont_button" style=" | |
| position: fixed; | |
| top: 0; | |
| width: 100%; | |
| left: 0; | |
| line-height: 3em; | |
| text-align: center; | |
| "><a href="#" style=" | |
| background: #f7931e; | |
| color: #fff; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. | |
| #include "ItemSample.h" | |
| #include "ItemSampleCharacter.h" | |
| #include "ItemSampleProjectile.h" | |
| #include "Animation/AnimInstance.h" | |
| #include "UsableItem.h" | |
| #include "GameFramework/InputSettings.h" | |
| DEFINE_LOG_CATEGORY_STATIC(LogFPChar, Warning, All); |