Created
April 1, 2020 12:13
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| public static class BypassRaycastApi | |
| { | |
| static EventTriggerType[] All { get; } = | |
| { | |
| EventTriggerType.PointerEnter, | |
| EventTriggerType.PointerExit, | |
| EventTriggerType.PointerDown, | |
| EventTriggerType.PointerUp, | |
| EventTriggerType.PointerClick, | |
| EventTriggerType.Drag, | |
| EventTriggerType.Drop, | |
| EventTriggerType.Scroll, | |
| EventTriggerType.UpdateSelected, | |
| EventTriggerType.Select, | |
| EventTriggerType.Deselect, | |
| EventTriggerType.Move, | |
| EventTriggerType.InitializePotentialDrag, | |
| EventTriggerType.BeginDrag, | |
| EventTriggerType.EndDrag, | |
| EventTriggerType.Submit, | |
| EventTriggerType.Cancel, | |
| }; | |
| // todo GC | |
| public static EventTriggerType[] Except(EventTriggerType ett) | |
| { | |
| return All.Except(Enumerable.Repeat(ett, 1)).ToArray(); | |
| } | |
| public static void Bypass(this EventTrigger et, IScope scope, params EventTriggerType[] triggerTypes) | |
| { | |
| new BypassRaycast(scope, et, triggerTypes); | |
| } | |
| } | |
| public class BypassRaycast | |
| { | |
| static List<RaycastResult> _cache = new List<RaycastResult>(); | |
| public BypassRaycast(IScope scope, EventTrigger et, params EventTriggerType[] triggers) | |
| { | |
| Asr.IsTrue(triggers.Distinct().Count() == triggers.Length); | |
| foreach (var triggerType in triggers) | |
| Register(scope, triggerType, et); | |
| } | |
| static void Register(IScope scope, EventTriggerType et, EventTrigger eventTrigger) | |
| { | |
| var sub = eventTrigger.Register(et, scope); | |
| sub.Subscribe(Inner, scope); | |
| void Inner(PointerEventData eventData) | |
| { | |
| switch (et) | |
| { | |
| case EventTriggerType.PointerEnter: | |
| Handle(ExecuteEvents.pointerEnterHandler); | |
| break; | |
| case EventTriggerType.PointerExit: | |
| Handle(ExecuteEvents.pointerExitHandler); | |
| break; | |
| case EventTriggerType.PointerDown: | |
| Handle(ExecuteEvents.pointerDownHandler); | |
| break; | |
| case EventTriggerType.PointerUp: | |
| Handle(ExecuteEvents.pointerUpHandler); | |
| break; | |
| case EventTriggerType.PointerClick: | |
| Handle(ExecuteEvents.pointerClickHandler); | |
| break; | |
| case EventTriggerType.Drag: | |
| Handle(ExecuteEvents.dragHandler); | |
| break; | |
| case EventTriggerType.Drop: | |
| Handle(ExecuteEvents.dropHandler); | |
| break; | |
| case EventTriggerType.Scroll: | |
| Handle(ExecuteEvents.scrollHandler); | |
| break; | |
| case EventTriggerType.UpdateSelected: | |
| Handle(ExecuteEvents.updateSelectedHandler); | |
| break; | |
| case EventTriggerType.Select: | |
| Handle(ExecuteEvents.selectHandler); | |
| break; | |
| case EventTriggerType.Deselect: | |
| Handle(ExecuteEvents.deselectHandler); | |
| break; | |
| case EventTriggerType.Move: | |
| Handle(ExecuteEvents.moveHandler); | |
| break; | |
| case EventTriggerType.InitializePotentialDrag: | |
| Handle(ExecuteEvents.initializePotentialDrag); | |
| break; | |
| case EventTriggerType.BeginDrag: | |
| Handle(ExecuteEvents.beginDragHandler); | |
| break; | |
| case EventTriggerType.EndDrag: | |
| Handle(ExecuteEvents.endDragHandler); | |
| break; | |
| case EventTriggerType.Submit: | |
| Handle(ExecuteEvents.submitHandler); | |
| break; | |
| case EventTriggerType.Cancel: | |
| Handle(ExecuteEvents.cancelHandler); | |
| break; | |
| } | |
| void Handle<T>(ExecuteEvents.EventFunction<T> handler) where T : IEventSystemHandler | |
| { | |
| EventSystem.current.RaycastAll(eventData, _cache); | |
| if (_cache.Count < 2) | |
| return; | |
| var found = false; | |
| foreach (var c in _cache) | |
| { | |
| // next after found | |
| if (found) | |
| { | |
| ExecuteEvents.Execute(c.gameObject, eventData, handler); | |
| break; | |
| } | |
| if (c.gameObject == eventTrigger.gameObject) | |
| found = true; | |
| } | |
| } | |
| } | |
| } | |
| public static void Handle<T>(EventTrigger et, ExecuteEvents.EventFunction<T> handler, PointerEventData data, List<RaycastResult> list, int skip, | |
| int countStop) | |
| where T : IEventSystemHandler | |
| { | |
| EventSystem.current.RaycastAll(data, list); | |
| if (list.Count < 2) | |
| return; | |
| var found = false; | |
| var count = 0; | |
| var stop = 0; | |
| foreach (var c in list) | |
| { | |
| // next after found | |
| if (found) | |
| { | |
| if (++count <= skip) | |
| continue; | |
| ExecuteEvents.Execute(c.gameObject, data, handler); | |
| if (++stop > countStop) | |
| break; | |
| } | |
| if (c.gameObject == et.gameObject) | |
| found = true; | |
| } | |
| } | |
| } |
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