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solidity smart contract
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Solidity lets you program on Ethereum, a blockchain-based virtual machine that allows the creation and execution of smart contracts, without needing centralized or trusted parties. | |
Solidity is a statically typed, contract programming language that has similarities to Javascript and C. Like objects in OOP, each contract contains state variables, functions, and common data types. Contract-specific features include modifier (guard) clauses, event notifiers for listeners, and custom global variables. | |
Some Ethereum contract examples include crowdfunding, voting, and blind auctions. | |
As Solidity and Ethereum are under active development, experimental or beta features are explicitly marked, and subject to change. Pull requests welcome. | |
// First, a simple Bank contract | |
// Allows deposits, withdrawals, and balance checks | |
// simple_bank.sol (note .sol extension) | |
/* **** START EXAMPLE **** */ | |
// Start with Natspec comment (the three slashes) | |
// used for documentation - and as descriptive data for UI elements/actions | |
/// @title SimpleBank | |
/// @author nemild | |
/* 'contract' has similarities to 'class' in other languages (class variables, | |
inheritance, etc.) */ | |
contract SimpleBank { // CamelCase | |
// Declare state variables outside function, persist through life of contract | |
// dictionary that maps addresses to balances | |
mapping (address => uint) private balances; | |
// "private" means that other contracts can't directly query balances | |
// but data is still viewable to other parties on blockchain | |
address public owner; | |
// 'public' makes externally readable (not writeable) by users or contracts | |
// Events - publicize actions to external listeners | |
event DepositMade(address accountAddress, uint amount); | |
// Constructor, can receive one or many variables here; only one allowed | |
function AcmeBank() { | |
// msg provides details about the message that's sent to the contract | |
// msg.sender is contract caller (address of contract creator) | |
owner = msg.sender; | |
} | |
/// @notice Deposit ether into bank | |
/// @return The balance of the user after the deposit is made | |
function deposit() public returns (uint) { | |
balances[msg.sender] += msg.value; | |
// no "this." or "self." required with state variable | |
// all values set to data type's initial value by default | |
DepositMade(msg.sender, msg.value); // fire event | |
return balances[msg.sender]; | |
} | |
/// @notice Withdraw ether from bank | |
/// @dev This does not return any excess ether sent to it | |
/// @param withdrawAmount amount you want to withdraw | |
/// @return The balance remaining for the user | |
function withdraw(uint withdrawAmount) public returns (uint remainingBal) { | |
if(balances[msg.sender] >= withdrawAmount) { | |
balances[msg.sender] -= withdrawAmount; | |
if (!msg.sender.send(withdrawAmount)) { | |
// to be safe, may be sending to contract that | |
// has overridden 'send' which may then fail | |
balances[msg.sender] += withdrawAmount; | |
} | |
} | |
return balances[msg.sender]; | |
} | |
/// @notice Get balance | |
/// @return The balance of the user | |
// 'constant' prevents function from editing state variables; | |
// allows function to run locally/off blockchain | |
function balance() constant returns (uint) { | |
return balances[msg.sender]; | |
} | |
// Fallback function - Called if other functions don't match call or | |
// sent ether without data | |
// Typically, called when invalid data is sent | |
// Added so ether sent to this contract is reverted if the contract fails | |
// otherwise, the sender's money is transferred to contract | |
function () { | |
throw; // throw reverts state to before call | |
} | |
} | |
// ** END EXAMPLE ** | |
// Now, the basics of Solidity | |
// 1. DATA TYPES AND ASSOCIATED METHODS | |
// uint used for currency amount (there are no doubles | |
// or floats) and for dates (in unix time) | |
uint x; | |
// int of 256 bits, cannot be changed after instantiation | |
int constant a = 8; | |
int256 constant a = 8; // same effect as line above, here the 256 is explicit | |
uint constant VERSION_ID = 0x123A1; // A hex constant | |
// with 'constant', compiler replaces each occurrence with actual value | |
// For int and uint, can explicitly set space in steps of 8 up to 256 | |
// e.g., int8, int16, int24 | |
uint8 b; | |
int64 c; | |
uint248 e; | |
// Be careful that you don't overflow, and protect against attacks that do | |
// No random functions built in, use other contracts for randomness | |
// Type casting | |
int x = int(b); | |
bool b = true; // or do 'var b = true;' for inferred typing | |
// Addresses - holds 20 byte/160 bit Ethereum addresses | |
// No arithmetic allowed | |
address public owner; | |
// Types of accounts: | |
// Contract account: address set on create (func of creator address, num transactions sent) | |
// External Account: (person/external entity): address created from public key | |
// Add 'public' field to indicate publicly/externally accessible | |
// a getter is automatically created, but NOT a setter | |
// All addresses can be sent ether | |
owner.send(SOME_BALANCE); // returns false on failure | |
if (owner.send) {} // typically wrap in 'if', as contract addresses have | |
// functions have executed on send and can fail | |
// can override send by defining your own | |
// Can check balance | |
owner.balance; // the balance of the owner (user or contract) | |
// Bytes available from 1 to 32 | |
byte a; // byte is same as bytes1 | |
bytes2 b; | |
bytes32 c; | |
// Dynamically sized bytes | |
bytes m; // A special array, same as byte[] array (but packed tightly) | |
// More expensive than byte1-byte32, so use those when possible | |
// same as bytes, but does not allow length or index access (for now) | |
string n = "hello"; // stored in UTF8, note double quotes, not single | |
// string utility functions to be added in future | |
// prefer bytes32/bytes, as UTF8 uses more storage | |
// Type inferrence | |
// var does inferred typing based on first assignment, | |
// can't be used in functions parameters | |
var a = true; | |
// use carefully, inference may provide wrong type | |
// e.g., an int8, when a counter needs to be int16 | |
// var can be used to assign function to variable | |
function a(uint x) returns (uint) { | |
return x * 2; | |
} | |
var f = a; | |
f(22); // call | |
// by default, all values are set to 0 on instantiation | |
// Delete can be called on most types | |
// (does NOT destroy value, but sets value to 0, the initial value) | |
uint x = 5; | |
// Destructuring/Tuples | |
(x, y) = (2, 7); // assign/swap multiple value | |
// 2. DATA STRUCTURES | |
// Arrays | |
bytes32[5] nicknames; // static array | |
bytes32[] names; // dynamic array | |
uint newLength = names.push("John"); // adding returns new length of the array | |
// Length | |
names.length; // get length | |
names.length = 1; // lengths can be set (for dynamic arrays in storage only) | |
// multidimensional array | |
uint x[][5]; // arr with 5 dynamic array elements (opp order of most languages) | |
// Dictionaries (any type to any other type) | |
mapping (string => uint) public balances; | |
balances["charles"] = 1; | |
console.log(balances["ada"]); // is 0, all non-set key values return zeroes | |
// 'public' allows following from another contract | |
contractName.balances("claude"); // returns 1 | |
// 'public' created a getter (but not setter) like the following: | |
function balances(address _account) returns (uint balance) { | |
return balances[_account]; | |
} | |
// Nested mappings | |
mapping (address => mapping (address => uint)) public custodians; | |
// To delete | |
delete balances["John"]; | |
delete balances; // sets all elements to 0 | |
// Unlike other languages, CANNOT iterate through all elements in | |
// mapping, without knowing source keys - can build data structure | |
// on top to do this | |
// Structs and enums | |
struct Bank { | |
address owner; | |
uint balance; | |
} | |
Bank b = Bank({ | |
owner: msg.sender, | |
balance: 5 | |
}); | |
// or | |
Bank c = Bank(msg.sender, 5); | |
c.amount = 5; // set to new value | |
delete b; | |
// sets to initial value, set all variables in struct to 0, except mappings | |
// Enums | |
enum State { Created, Locked, Inactive }; // often used for state machine | |
State public state; // Declare variable from enum | |
state = State.Created; | |
// enums can be explicitly converted to ints | |
uint createdState = uint(State.Created); // 0 | |
// Data locations: Memory vs. storage vs. stack - all complex types (arrays, | |
// structs) have a data location | |
// 'memory' does not persist, 'storage' does | |
// Default is 'storage' for local and state variables; 'memory' for func params | |
// stack holds small local variables | |
// for most types, can explicitly set which data location to use | |
// 3. Simple operators | |
// Comparisons, bit operators and arithmetic operators are provided | |
// exponentiation: ** | |
// exclusive or: ^ | |
// bitwise negation: ~ | |
// 4. Global Variables of note | |
// ** this ** | |
this; // address of contract | |
// often used at end of contract life to send remaining balance to party | |
this.balance; | |
this.someFunction(); // calls func externally via call, not via internal jump | |
// ** msg - Current message received by the contract ** ** | |
msg.sender; // address of sender | |
msg.value; // amount of ether provided to this contract in wei | |
msg.data; // bytes, complete call data | |
msg.gas; // remaining gas | |
// ** tx - This transaction ** | |
tx.origin; // address of sender of the transaction | |
tx.gasprice; // gas price of the transaction | |
// ** block - Information about current block ** | |
now; // current time (approximately), alias for block.timestamp (uses Unix time) | |
block.number; // current block number | |
block.difficulty; // current block difficulty | |
block.blockhash(1); // returns bytes32, only works for most recent 256 blocks | |
block.gasLimit(); | |
// ** storage - Persistent storage hash ** | |
storage['abc'] = 'def'; // maps 256 bit words to 256 bit words | |
// 4. FUNCTIONS AND MORE | |
// A. Functions | |
// Simple function | |
function increment(uint x) returns (uint) { | |
x += 1; | |
return x; | |
} | |
// Functions can return many arguments, and by specifying returned arguments | |
// name don't need to explicitly return | |
function increment(uint x, uint y) returns (uint x, uint y) { | |
x += 1; | |
y += 1; | |
} | |
// Call previous functon | |
uint (a,b) = increment(1,1); | |
// 'constant' indicates that function does not/cannot change persistent vars | |
// Constant function execute locally, not on blockchain | |
uint y; | |
function increment(uint x) constant returns (uint x) { | |
x += 1; | |
y += 1; // this line would fail | |
// y is a state variable, and can't be changed in a constant function | |
} | |
// 'Function Visibility specifiers' | |
// These can be placed where 'constant' is, including: | |
// public - visible externally and internally (default) | |
// external | |
// private - only visible in the current contract | |
// internal - only visible in current contract, and those deriving from it | |
// Functions hoisted - and can assign a function to a variable | |
function a() { | |
var z = b; | |
b(); | |
} | |
function b() { | |
} | |
// Prefer loops to recursion (max call stack depth is 1024) | |
// B. Events | |
// Events are notify external parties; easy to search and | |
// access events from outside blockchain (with lightweight clients) | |
// typically declare after contract parameters | |
// Declare | |
event Sent(address from, address to, uint amount); // note capital first letter | |
// Call | |
Sent(from, to, amount); | |
// For an external party (a contract or external entity), to watch: | |
Coin.Sent().watch({}, '', function(error, result) { | |
if (!error) { | |
console.log("Coin transfer: " + result.args.amount + | |
" coins were sent from " + result.args.from + | |
" to " + result.args.to + "."); | |
console.log("Balances now:\n" + | |
"Sender: " + Coin.balances.call(result.args.from) + | |
"Receiver: " + Coin.balances.call(result.args.to)); | |
} | |
} | |
// Common paradigm for one contract to depend on another (e.g., a | |
// contract that depends on current exchange rate provided by another) | |
// C. Modifiers | |
// Modifiers validate inputs to functions such as minimal balance or user auth; | |
// similar to guard clause in other languages | |
// '_' (underscore) often included as last line in body, and indicates | |
// function being called should be placed there | |
modifier onlyAfter(uint _time) { if (now <= _time) throw; _ } | |
modifier onlyOwner { if (msg.sender == owner) _ } | |
// commonly used with state machines | |
modifier onlyIfState (State currState) { if (currState != State.A) _ } | |
// Append right after function declaration | |
function changeOwner(newOwner) | |
onlyAfter(someTime) | |
onlyOwner() | |
onlyIfState(State.A) | |
{ | |
owner = newOwner; | |
} | |
// underscore can be included before end of body, | |
// but explicitly returning will skip, so use carefully | |
modifier checkValue(uint amount) { | |
_ | |
if (msg.value > amount) { | |
msg.sender.send(amount - msg.value); | |
} | |
} | |
// 6. BRANCHING AND LOOPS | |
// All basic logic blocks work - including if/else, for, while, break, continue | |
// return - but no switch | |
// Syntax same as javascript, but no type conversion from non-boolean | |
// to boolean (comparison operators must be used to get the boolean val) | |
// 7. OBJECTS/CONTRACTS | |
// A. Calling external contract | |
contract infoFeed { | |
function info() returns (uint ret) { return 42; } | |
} | |
contract Consumer { | |
InfoFeed feed; // points to contract on blockchain | |
// Set feed to existing contract instance | |
function setFeed(address addr) { | |
// automatically cast, be careful; constructor is not called | |
feed = InfoFeed(addr); | |
} | |
// Set feed to new instance of contract | |
function createNewFeed() { | |
feed = new InfoFeed(); // new instance created; constructor called | |
} | |
function callFeed() { | |
// final parentheses call contract, can optionally add | |
// custom ether value or gas | |
feed.info.value(10).gas(800)(); | |
} | |
} | |
// B. Inheritance | |
// Order matters, last inherited contract (i.e., 'def') can override parts of | |
// previously inherited contracts | |
contract MyContract is abc, def("a custom argument to def") { | |
// Override function | |
function z() { | |
if (msg.sender == owner) { | |
def.z(); // call overridden function from def | |
super.z(); // call immediate parent overriden function | |
} | |
} | |
} | |
// abstract function | |
function someAbstractFunction(uint x); | |
// cannot be compiled, so used in base/abstract contracts | |
// that are then implemented | |
// C. Import | |
import "filename"; | |
import "github.com/ethereum/dapp-bin/library/iterable_mapping.sol"; | |
// Importing under active development | |
// Cannot currently be done at command line | |
// 8. OTHER KEYWORDS | |
// A. Throwing | |
// Throwing | |
throw; // reverts unused money to sender, state is reverted | |
// Can't currently catch | |
// Common design pattern is: | |
if (!addr.send(123)) { | |
throw; | |
} | |
// B. Selfdestruct | |
// selfdestruct current contract, sending funds to address (often creator) | |
selfdestruct(SOME_ADDRESS); | |
// removes storage/code from current/future blocks | |
// helps thin clients, but previous data persists in blockchain | |
// Common pattern, lets owner end the contract and receive remaining funds | |
function remove() { | |
if(msg.sender == creator) { // Only let the contract creator do this | |
selfdestruct(creator); // Makes contract inactive, returns funds | |
} | |
} | |
// May want to deactivate contract manually, rather than selfdestruct | |
// (ether sent to selfdestructed contract is lost) | |
// 9. CONTRACT DESIGN NOTES | |
// A. Obfuscation | |
// All variables are publicly viewable on blockchain, so anything | |
// that is private needs to be obfuscated (e.g., hashed w/secret) | |
// Steps: 1. Commit to something, 2. Reveal commitment | |
sha3("some_bid_amount", "some secret"); // commit | |
// call contract's reveal function in the future | |
// showing bid plus secret that hashes to SHA3 | |
reveal(100, "mySecret"); | |
// B. Storage optimization | |
// Writing to blockchain can be expensive, as data stored forever; encourages | |
// smart ways to use memory (eventually, compilation will be better, but for now | |
// benefits to planning data structures - and storing min amount in blockchain) | |
// Cost can often be high for items like multidimensional arrays | |
// (cost is for storing data - not declaring unfilled variables) | |
// C. Data access in blockchain | |
// Cannot restrict human or computer from reading contents of | |
// transaction or transaction's state | |
// While 'private' prevents other *contracts* from reading data | |
// directly - any other party can still read data in blockchain | |
// All data to start of time is stored in blockchain, so | |
// anyone can observe all previous data and changes | |
// D. Cron Job | |
// Contracts must be manually called to handle time-based scheduling; can create external | |
// code to regularly ping, or provide incentives (ether) for others to | |
// E. Observer Pattern | |
// An Observer Pattern lets you register as a subscriber and | |
// register a function which is called by the oracle (note, the oracle pays | |
// for this action to be run) | |
// Some similarities to subscription in Pub/sub | |
// This is an abstract contract, both client and server classes import | |
// the client should implement | |
contract SomeOracleCallback { | |
function oracleCallback(int _value, uint _time, bytes32 info) external; | |
} | |
contract SomeOracle { | |
SomeOracleCallback[] callbacks; // array of all subscribers | |
// Register subscriber | |
function addSubscriber(SomeOracleCallback a) { | |
callbacks.push(a); | |
} | |
function notify(value, time, info) private { | |
for(uint i = 0;i < callbacks.length; i++) { | |
// all called subscribers must implement the oracleCallback | |
callbacks[i].oracleCallback(value, time, info); | |
} | |
} | |
function doSomething() public { | |
// Code to do something | |
// Notify all subscribers | |
notify(_value, _time, _info); | |
} | |
} | |
// Now, your client contract can addSubscriber by importing SomeOracleCallback | |
// and registering with Some Oracle | |
// F. State machines | |
// see example below for State enum and inState modifier | |
// *** EXAMPLE: A crowdfunding example (broadly similar to Kickstarter) *** | |
// ** START EXAMPLE ** | |
// CrowdFunder.sol | |
/// @title CrowdFunder | |
/// @author nemild | |
contract CrowdFunder { | |
// Variables set on create by creator | |
address public creator; | |
address public fundRecipient; // creator may be different than recipient | |
uint public minimumToRaise; // required to tip, else everyone gets refund | |
string campaignUrl; | |
// Data structures | |
enum State { | |
Fundraising, | |
ExpiredRefundPending, | |
Successful, | |
ExpiredRefundComplete | |
} | |
struct Contribution { | |
uint amount; | |
address contributor; | |
} | |
// State variables | |
State public state = State.Fundraising; // initialize on create | |
uint public totalRaised; | |
uint public raiseBy; | |
Contribution[] contributions; | |
event fundingReceived(address addr, uint amount, uint currentTotal); | |
event allRefundsSent(); | |
event winnerPaid(address winnerAddress); | |
modifier inState(State _state) { | |
if (state != _state) throw; | |
_ | |
} | |
modifier isCreator() { | |
if (msg.sender != creator) throw; | |
_ | |
} | |
modifier atEndOfLifecycle() { | |
if(state != State.ExpiredRefundComplete && state != State.Successful) { | |
throw; | |
} | |
} | |
function CrowdFunder( | |
uint timeInHoursForFundraising, | |
string _campaignUrl, | |
address _fundRecipient, | |
uint _minimumToRaise) | |
{ | |
creator = msg.sender; | |
fundRecipient = _fundRecipient; | |
campaignUrl = _campaignUrl; | |
minimumToRaise = _minimumToRaise; | |
raiseBy = now + (timeInHoursForFundraising * 1 hours); | |
} | |
function contribute() | |
public | |
inState(State.Fundraising) | |
{ | |
contributions.push( | |
Contribution({ | |
amount: msg.value, | |
contributor: msg.sender | |
}) // use array, so can iterate | |
); | |
totalRaised += msg.value; | |
fundingReceived(msg.sender, msg.value, totalRaised); | |
checkIfFundingCompleteOrExpired(); | |
} | |
function checkIfFundingCompleteOrExpired() { | |
if (totalRaised > minimumToRaise) { | |
state = State.Successful; | |
payOut(); | |
// could incentivize sender who initiated state change here | |
} else if ( now > raiseBy ) { | |
state = State.ExpiredRefundPending; | |
refundAll(); | |
} | |
} | |
function payOut() | |
public | |
inState(State.Successful) | |
{ | |
if(!fundRecipient.send(this.balance)) { | |
throw; | |
} | |
winnerPaid(fundRecipient); | |
} | |
function refundAll() | |
public | |
inState(State.ExpiredRefundPending) | |
{ | |
uint length = contributions.length; | |
for (uint i = 0; i < length; i++) { | |
if(!contributions[i].contributor.send(contributions[i].amount)) { | |
throw; | |
} | |
} | |
allRefundsSent(); | |
state = State.ExpiredRefundComplete; | |
} | |
function removeContract() | |
public | |
isCreator() | |
atEndOfLifecycle() | |
{ | |
selfdestruct(msg.sender); | |
} | |
function () { throw; } | |
} | |
// ** END EXAMPLE ** | |
// 10. OTHER NATIVE FUNCTIONS | |
// Currency units | |
// Currency is defined using wei, smallest unit of Ether | |
uint minAmount = 1 wei; | |
uint a = 1 finney; // 1 ether == 1000 finney | |
// Other units, see: http://ether.fund/tool/converter | |
// Time units | |
1 == 1 second | |
1 minutes == 60 seconds | |
// Can multiply a variable times unit, as units are not stored in a variable | |
uint x = 5; | |
(x * 1 days); // 5 days | |
// Careful about leap seconds/years with equality statements for time | |
// (instead, prefer greater than/less than) | |
// Cryptography | |
// All strings passed are concatenated before hash action | |
sha3("ab", "cd"); | |
ripemd160("abc"); | |
sha256("def"); | |
// 11. LOW LEVEL FUNCTIONS | |
// call - low level, not often used, does not provide type safety | |
successBoolean = someContractAddress.call('function_name', 'arg1', 'arg2'); | |
// callcode - Code at target address executed in *context* of calling contract | |
// provides library functionality | |
someContractAddress.callcode('function_name'); | |
// 12. STYLE NOTES | |
// Based on Python's PEP8 style guide | |
// Quick summary: | |
// 4 spaces for indentation | |
// Two lines separate contract declarations (and other top level declarations) | |
// Avoid extraneous spaces in parentheses | |
// Can omit curly braces for one line statement (if, for, etc) | |
// else should be placed on own line | |
// 13. NATSPEC COMENTS | |
// used for documentation, commenting, and external UIs | |
// Contract natspec - always above contract definition | |
/// @title Contract title | |
/// @author Author name | |
// Function natspec | |
/// @notice information about what function does; shown when function to execute | |
/// @dev Function documentation for developer | |
// Function parameter/return value natspec | |
/// @param someParam Some description of what the param does | |
/// @return Description of the return value |
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