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export default { | |
"nodes": [ | |
{ "id": "Myriel", "group": 1 }, | |
{ "id": "Napoleon", "group": 1 }, | |
{ "id": "Mlle.Baptistine", "group": 1 }, | |
{ "id": "Mme.Magloire", "group": 1 }, | |
{ "id": "CountessdeLo", "group": 1 }, | |
{ "id": "Geborand", "group": 1 }, | |
{ "id": "Champtercier", "group": 1 }, | |
{ "id": "Cravatte", "group": 1 }, |
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/** | |
* File: prog2.java | |
* Package: None | |
* Project: COMP_282 | |
* Date: Mar 10, 2015, 9:30:11 PM | |
* Purpose: To implement a string AVL tree | |
* @author Kory Dondzila | |
* @version "%I%, %G%" | |
* Copyright: 2015 | |
*/ |
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/** | |
* File: project1_dondzila.java | |
* Package: virtual_cache | |
* Project: COMP_222 | |
* Date: Mar 20, 2015, 9:30:11 PM | |
* Purpose: To simulate direct cache mapping | |
* @author Kory Dondzila | |
* @version "%I%, %G%" | |
* Copyright: 2015 | |
*/ |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdSegmentJointV1.1.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: Divides the selected joint into equal /// | |
/// segments. /// | |
/// /// |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdScriptToolV0.1.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: This is a prototype script. A UI for /// | |
/// scripting. You press buttons to write your /// | |
/// script. though this system intends to be /// |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdGrassV0.1.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: Populates a mesh named ground with grass. /// | |
/// Each grass mesh is attached to a vertex and has /// | |
/// has a joint chain and an expression. When the /// |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdCityGenV1.0.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: Generates a random city based on user /// | |
/// input. City can have aniamtion, controls are /// | |
/// in the "city" group node. /// |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdBarycentricsV0.1.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: This is a prototype script. It allows the /// | |
/// user to create joints that follow vertices. /// | |
/// With a model that has a blend shape that is /// |
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////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// SCRIPT: kdAutoRigV0.1.mel - MEL Script /// | |
/// /// | |
/// AUTHOR: Kory Dondzila - [email protected] /// | |
/// www.korydondzila.com /// | |
/// /// | |
/// DESCRIPTION: This is a prototype script. It allows the /// | |
/// user to rig the spine and neck of a character. /// | |
/// The script generates the locators for the user /// |