Created
February 14, 2016 12:05
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import UIKit | |
import XCPlayground | |
let a = 10 | |
let layer = CAShapeLayer() | |
layer.strokeColor = UIColor.redColor().CGColor | |
layer.fillColor = UIColor(red: 1, green: 0.33, blue: 0.33, alpha: 1).CGColor | |
layer.lineWidth = 12 | |
layer.lineCap = kCALineCapRound | |
layer.lineJoin = kCALineCapRound | |
let view = UIView(frame: CGRect(x: 0, y: 0, width: 640, height: 640 )) | |
view.layer.addSublayer(layer) | |
XCPlaygroundPage.currentPage.liveView = view | |
let points: [CGPoint] = 0.stride(to: M_PI * 2, by: 0.01).map { | |
let x = pow(sin($0), 3) | |
var y = 13 * cos($0) | |
y -= 5 * cos(2 * $0) | |
y -= 2 * cos(3 * $0) | |
y -= cos(4 * $0) | |
y /= 16 | |
return CGPoint(x: 380 + (x * 300), y: 320 + (y * -300)) | |
} | |
let path = CGPathCreateMutable() | |
CGPathAddLines(path, nil, points, points.count) | |
layer.path = path | |
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true | |
UIView.animateWithDuration(2, delay: 0, options: [.Repeat, .Autoreverse], animations: { | |
view.transform = CGAffineTransformScale( view.transform , 1.2, 1.2) | |
}, completion: nil) |
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