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@kovpas
Last active August 29, 2015 14:03
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{
"name": "cocos2d",
"license": "MIT",
"version": "3.1.1",
"summary": "cocos2d for iPhone is a framework for building 2D games",
"description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.",
"homepage": "http://www.cocos2d-iphone.org",
"authors": {
"Ricardo Quesada": "[email protected]",
"Zynga Inc.": "https://zynga.com/"
},
"dependencies": {
"ObjectAL-for-iPhone": [
]
},
"source": {
"git": "https://github.com/cocos2d/cocos2d-iphone.git",
"tag": "release-3.1.1",
"submodules": true
},
"requires_arc": true,
"platforms": {
"osx": "10.8",
"ios": "5.1.1"
},
"libraries": "z",
"osx": {
"frameworks": "OpenGL"
},
"ios": {
"frameworks": ["OpenGLES", "GLKit", "CoreText"]
},
"source_files": [
"cocos2d/*.{h,m,c}",
"cocos2d/Support/*.{h,m,c}",
"cocos2d/Platforms/**/*.{h,m,c}",
"cocos2d-ui/**/*.{h,m,c}"
],
"header_mappings_dir": "cocos2d",
"subspecs": [
{
"name": "ObjectiveChipmunk",
"requires_arc": false,
"source_files": [
"external/Chipmunk/src/**/*.{c,h}",
"external/Chipmunk/include/**/*.{c,h}",
"external/Chipmunk/objectivec/**/*.{m,h}",
"external/Chipmunk/objectivec/src/*.{m,h}"
],
"public_header_files": [
"external/Chipmunk/include/**/*.h",
"external/Chipmunk/objectivec/include/**/*.h",
"external/Chipmunk/xcode/libGLEW/include/**/*.h",
"external/Chipmunk/xcode/libglfw/include/**/*.h"
],
"header_mappings_dir": "external",
"xcconfig": {
"HEADER_SEARCH_PATHS": "\"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/include/\" \"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/objectivec/include/\""
}
}
]
}
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