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{ | |
"name": "cocos2d", | |
"license": "MIT", | |
"version": "3.1.1", | |
"summary": "cocos2d for iPhone is a framework for building 2D games", | |
"description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.", | |
"homepage": "http://www.cocos2d-iphone.org", | |
"authors": { | |
"Ricardo Quesada": "[email protected]", | |
"Zynga Inc.": "https://zynga.com/" | |
}, | |
"dependencies": { | |
"ObjectAL-for-iPhone": [ | |
] | |
}, | |
"source": { | |
"git": "https://github.com/cocos2d/cocos2d-iphone.git", | |
"tag": "release-3.1.1", | |
"submodules": true | |
}, | |
"requires_arc": true, | |
"platforms": { | |
"osx": "10.8", | |
"ios": "5.1.1" | |
}, | |
"libraries": "z", | |
"osx": { | |
"frameworks": "OpenGL" | |
}, | |
"ios": { | |
"frameworks": ["OpenGLES", "GLKit", "CoreText"] | |
}, | |
"source_files": [ | |
"cocos2d/*.{h,m,c}", | |
"cocos2d/Support/*.{h,m,c}", | |
"cocos2d/Platforms/**/*.{h,m,c}", | |
"cocos2d-ui/**/*.{h,m,c}" | |
], | |
"header_mappings_dir": "cocos2d", | |
"subspecs": [ | |
{ | |
"name": "ObjectiveChipmunk", | |
"requires_arc": false, | |
"source_files": [ | |
"external/Chipmunk/src/**/*.{c,h}", | |
"external/Chipmunk/include/**/*.{c,h}", | |
"external/Chipmunk/objectivec/**/*.{m,h}", | |
"external/Chipmunk/objectivec/src/*.{m,h}" | |
], | |
"public_header_files": [ | |
"external/Chipmunk/include/**/*.h", | |
"external/Chipmunk/objectivec/include/**/*.h", | |
"external/Chipmunk/xcode/libGLEW/include/**/*.h", | |
"external/Chipmunk/xcode/libglfw/include/**/*.h" | |
], | |
"header_mappings_dir": "external", | |
"xcconfig": { | |
"HEADER_SEARCH_PATHS": "\"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/include/\" \"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/objectivec/include/\"" | |
} | |
} | |
] | |
} |
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