Created
September 8, 2016 06:55
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GLSL to SPIR-V at build-time.
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[submodule "glslang"] | |
path = glslang | |
url = [email protected]:KhronosGroup/glslang.git |
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cmake_minimum_required (VERSION 3.1) | |
project (spirv) | |
aux_source_directory (. SRC_LIST) | |
file (GLOB SHADER_LIST triangle.frag triangle.vert) | |
add_subdirectory (glslang) | |
add_custom_command ( | |
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/triangle.spv.hex | |
COMMAND glslangValidator -V -x -o triangle.spv.hex ${SHADER_LIST} | |
DEPENDS glslangValidator ${SHADER_LIST} | |
) | |
include_directories (${CMAKE_CURRENT_BINARY_DIR}) | |
add_executable (${PROJECT_NAME} ${SRC_LIST} triangle.spv.hex) | |
set_property (TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 14) |
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#include <cstdint> | |
#include <iostream> | |
#include <vector> | |
using namespace std; | |
vector<uint32_t> spirv { | |
#include "triangle.spv.hex" | |
}; | |
int main(int argc, char *argv[]) | |
{ | |
cout << spirv.size() * sizeof(spirv[0]) << endl; | |
return 0; | |
} |
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#version 450 | |
layout (location = 0) in vec4 in_color; | |
layout (location = 0) out vec4 out_color; | |
void main() { | |
out_color = in_color; | |
} |
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#version 450 | |
layout (std140, binding = 0) uniform bufferVals { | |
mat4 mvp; | |
} buffer_vals; | |
layout (location = 0) in vec4 in_position; | |
layout (location = 1) in vec4 in_color; | |
layout (location = 0) out vec4 out_color; | |
out gl_PerVertex { | |
vec4 gl_Position; | |
}; | |
void main() { | |
out_color = in_color; | |
gl_Position = buffer_vals.mvp * in_position; | |
} |
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