Created
July 22, 2014 07:21
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SpinnerEffect.qml
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import QtQuick 2.2 | |
import QtQuick.Window 2.2 | |
Window { | |
color: "gray" | |
NumberAnimation { | |
target: fx | |
property: "angle"; from: Math.PI * 2; to: 0 | |
loops: Animation.Infinite | |
running: true | |
duration: 2000 | |
} | |
ShaderEffect { | |
id: fx | |
anchors.centerIn: parent | |
width: 64 | |
height: 64 | |
property real angle | |
property var mask: Image { | |
sourceSize: Qt.size(fx.width, fx.height) | |
source: "squircle.svg" | |
} | |
property var background: ShaderEffectSource { | |
id: fbo | |
live: false | |
sourceItem: Canvas { | |
width: fx.width | |
height: fx.height | |
onPaint: { | |
var ctx = getContext('2d'); | |
ctx.reset(); | |
var gradient = ctx.createConicalGradient(width / 2, width / 2, 0); | |
gradient.addColorStop(0, "#fff"); | |
gradient.addColorStop(1, "#00000000"); | |
ctx.fillStyle = gradient | |
ctx.fillRect(0,0, width, height); | |
fbo.scheduleUpdate(); | |
} | |
} | |
} | |
fragmentShader: "#version 120 | |
varying highp vec2 qt_TexCoord0; | |
uniform lowp float qt_Opacity; | |
uniform sampler2D mask; | |
uniform sampler2D background; | |
uniform float angle; | |
void main() { | |
mat4 transf = mat4(1.0, 0.0, 0.0, -0.5, | |
0.0, 1.0, 0.0, -0.5, | |
0.0, 0.0, 1.0, 0.0, | |
0.0, 0.0, 0.0, 1.0) | |
* mat4(cos(angle), -sin(angle), 0.0, 0.0, | |
sin(angle), cos(angle), 0.0, 0.0, | |
0.0, 0.0, 1.0, 0.0, | |
0.0, 0.0, 0.0, 1.0) | |
* mat4(1.0, 0.0, 0.0, 0.5, | |
0.0, 1.0, 0.0, 0.5, | |
0.0, 0.0, 1.0, 0.0, | |
0.0, 0.0, 0.0, 1.0); | |
vec4 coord = vec4(qt_TexCoord0, 0, 1) * transf; | |
vec4 color_tex = texture2D(background, coord.st); | |
vec4 mask_tex = texture2D(mask, qt_TexCoord0.st); | |
color_tex.a *= mask_tex.a; | |
gl_FragColor = color_tex * mask_tex.a * qt_Opacity; | |
}" | |
} | |
} |
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