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Timed playlist of animations, designed for sequencing and performance.
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#include "FastLED.h" | |
// This sketch shows one way to define a 'timed playlist' | |
// of animations that automatically rotate on a custom schedule. | |
// | |
// A "ResetPlaylist" method is provided so that the playlist can be | |
// restarted from a custom external trigger, e.g., a button or event. | |
// For demonstration purposes, the playlist is reset if the | |
// sketch receives a letter "r" on the serial port. | |
// | |
// -Mark Kriegsman, January 2015 | |
#if FASTLED_VERSION < 3001000 | |
#error "Requires FastLED 3.1 or later; check github for latest code." | |
#endif | |
#define DATA_PIN 3 | |
//#define CLK_PIN 4 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
#define NUM_LEDS 64 | |
CRGB leds[NUM_LEDS]; | |
#define BRIGHTNESS 96 | |
#define FRAMES_PER_SECOND 120 | |
// List of patterns to cycle through. Each is defined as a separate function below. | |
typedef void (*SimplePattern)(); | |
typedef SimplePattern SimplePatternList[]; | |
typedef struct { SimplePattern mPattern; uint16_t mTime; } PatternAndTime; | |
typedef PatternAndTime PatternAndTimeList[]; | |
// These times are in seconds, but could be changed to milliseconds if desired; | |
// there's some discussion further below. | |
const PatternAndTimeList gPlaylist = { | |
{ confetti, 5 }, | |
{ juggle, 10 }, | |
{ bpm, 10 }, | |
{ rainbowWithGlitter, 5 }, | |
{ juggle, 5 }, | |
{ applause, 10 }, | |
{ fadeToBlack, 3 } | |
}; | |
// If you want the playlist to loop forever, set this to true. | |
// If you want the playlist to play once, and then stay on the final pattern | |
// until the playlist is reset, set this to false. | |
bool gLoopPlaylist = true; | |
void setup() { | |
delay(3000); // 3 second delay for recovery | |
// tell FastLED about the LED strip configuration | |
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); | |
// set master brightness control | |
FastLED.setBrightness(BRIGHTNESS); | |
RestartPlaylist(); | |
Serial.begin(57600); | |
} | |
uint8_t gCurrentTrackNumber = 0; // Index number of which pattern is current | |
uint8_t gHue = 0; // rotating "base color" used by many of the patterns | |
bool gRestartPlaylistFlag = false; | |
void loop() | |
{ | |
// Call the current pattern function once, updating the 'leds' array | |
gPlaylist[gCurrentTrackNumber].mPattern(); | |
// send the 'leds' array out to the actual LED strip | |
FastLED.show(); | |
// insert a delay to keep the framerate modest | |
FastLED.delay(1000/FRAMES_PER_SECOND); | |
// For demo purposes, restart the playlist any time we read | |
// the letter "r" character from the serial port. Type "r" into | |
// the Arduino serial monitor and press return to restart the playlist. | |
// In practice, you could have this check a 'restart' button, or something similar. | |
if( Serial.read() == 'r') RestartPlaylist(); | |
// do some periodic updates | |
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow | |
// Here's where we do two things: switch patterns, and also set the | |
// 'virtual timer' for how long until the NEXT pattern switch. | |
// | |
// Instead of EVERY_N_SECONDS(10) { nextPattern(); }, we use a special | |
// variation that allows us to get at the pattern timer object itself, | |
// and change the timer period every time we change the pattern. | |
// | |
// You could also do this with EVERY_N_MILLISECONDS_I and have the | |
// times be expressed in milliseconds instead of seconds. | |
{ | |
EVERY_N_SECONDS_I(patternTimer,gPlaylist[gCurrentTrackNumber].mTime) { | |
nextPattern(); | |
patternTimer.setPeriod( gPlaylist[gCurrentTrackNumber].mTime); | |
} | |
// Here's where we handle restarting the playlist if the 'reset' flag | |
// has been set. There are a few steps: | |
if( gRestartPlaylistFlag ) { | |
// Set the 'current pattern number' back to zero | |
gCurrentTrackNumber = 0; | |
// Set the playback duration for this patter to it's correct time | |
patternTimer.setPeriod( gPlaylist[gCurrentTrackNumber].mTime); | |
// Reset the pattern timer so that we start marking time from right now | |
patternTimer.reset(); | |
// Finally, clear the gRestartPlaylistFlag flag | |
gRestartPlaylistFlag = false; | |
} | |
} | |
} | |
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) | |
void nextPattern() | |
{ | |
// add one to the current pattern number | |
gCurrentTrackNumber = gCurrentTrackNumber + 1; | |
// If we've come to the end of the playlist, we can either | |
// automatically restart it at the beginning, or just stay at the end. | |
if( gCurrentTrackNumber == ARRAY_SIZE( gPlaylist) ) { | |
if( gLoopPlaylist == true) { | |
// restart at beginning | |
gCurrentTrackNumber = 0; | |
} else { | |
// stay on the last track | |
gCurrentTrackNumber--; | |
} | |
} | |
} | |
void RestartPlaylist() | |
{ | |
gRestartPlaylistFlag = true; | |
} | |
void rainbow() | |
{ | |
// FastLED's built-in rainbow generator | |
fill_rainbow( leds, NUM_LEDS, gHue, 7); | |
} | |
void rainbowWithGlitter() | |
{ | |
// built-in FastLED rainbow, plus some random sparkly glitter | |
rainbow(); | |
addGlitter(80); | |
} | |
void addGlitter( fract8 chanceOfGlitter) | |
{ | |
if( random8() < chanceOfGlitter) { | |
leds[ random16(NUM_LEDS) ] += CRGB::White; | |
} | |
} | |
void confetti() | |
{ | |
// random colored speckles that blink in and fade smoothly | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
int pos = random16(NUM_LEDS); | |
leds[pos] += CHSV( gHue + random8(64), 200, 255); | |
} | |
void bpm() | |
{ | |
// colored stripes pulsing at a defined Beats-Per-Minute (BPM) | |
uint8_t BeatsPerMinute = 62; | |
CRGBPalette16 palette = PartyColors_p; | |
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); | |
for( int i = 0; i < NUM_LEDS; i++) { //9948 | |
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10)); | |
} | |
} | |
void juggle() { | |
// eight colored dots, weaving in and out of sync with each other | |
fadeToBlackBy( leds, NUM_LEDS, 20); | |
byte dothue = 0; | |
for( int i = 0; i < 8; i++) { | |
leds[beatsin16(i+7,0,NUM_LEDS)] |= CHSV(dothue, 200, 255); | |
dothue += 32; | |
} | |
} | |
// An animation to play while the crowd goes wild after the big performance | |
void applause() | |
{ | |
static uint16_t lastPixel = 0; | |
fadeToBlackBy( leds, NUM_LEDS, 32); | |
leds[lastPixel] = CHSV(random8(HUE_BLUE,HUE_PURPLE),255,255); | |
lastPixel = random16(NUM_LEDS); | |
leds[lastPixel] = CRGB::White; | |
} | |
// An "animation" to just fade to black. Useful as the last track | |
// in a non-looping performance-oriented playlist. | |
void fadeToBlack() | |
{ | |
fadeToBlackBy( leds, NUM_LEDS, 10); | |
} |
I'm trying to put this code:
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i2), beat-gHue+(i10));
}
}
to start with pir sensor, not from your playlist. I try to use for my staircase... help me
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The same here :/