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December 11, 2016 22:44
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A function for fading one RGB color toward a target RGB color
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#include <FastLED.h> | |
// fadeTowardColor example code. | |
// | |
// Sample code that includes a function for fading one RGB color toward a target RGB color | |
// Also includes a function for fading a whole array of pixels toward a given color | |
// | |
// Both of these functions _modify_ the existing color, in place. | |
// | |
// All fades are done in RGB color space. | |
// | |
// Mark Kriegsman | |
// December 2016 | |
#define NUM_LEDS 50 | |
#define LED_PIN 3 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
CRGB leds[NUM_LEDS]; | |
void setup() { | |
delay(3000); // sanity delay | |
FastLED.addLeds<LED_TYPE,LED_PIN,COLOR_ORDER>(leds,NUM_LEDS); | |
} | |
// Helper function that blends one uint8_t toward another by a given amount | |
void nblendU8TowardU8( uint8_t& cur, const uint8_t target, uint8_t amount) | |
{ | |
if( cur == target) return; | |
if( cur < target ) { | |
uint8_t delta = target - cur; | |
delta = scale8_video( delta, amount); | |
cur += delta; | |
} else { | |
uint8_t delta = cur - target; | |
delta = scale8_video( delta, amount); | |
cur -= delta; | |
} | |
} | |
// Blend one CRGB color toward another CRGB color by a given amount. | |
// Blending is linear, and done in the RGB color space. | |
// This function modifies 'cur' in place. | |
CRGB fadeTowardColor( CRGB& cur, const CRGB& target, uint8_t amount) | |
{ | |
nblendU8TowardU8( cur.red, target.red, amount); | |
nblendU8TowardU8( cur.green, target.green, amount); | |
nblendU8TowardU8( cur.blue, target.blue, amount); | |
return cur; | |
} | |
// Fade an entire array of CRGBs toward a given background color by a given amount | |
// This function modifies the pixel array in place. | |
void fadeTowardColor( CRGB* L, uint16_t N, const CRGB& bgColor, uint8_t fadeAmount) | |
{ | |
for( uint16_t i = 0; i < N; i++) { | |
fadeTowardColor( L[i], bgColor, fadeAmount); | |
} | |
} | |
void loop() | |
{ | |
CRGB bgColor( 0, 15, 2); // pine green ? | |
// fade all existing pixels toward bgColor by "5" (out of 255) | |
fadeTowardColor( leds, NUM_LEDS, bgColor, 5); | |
// periodically set random pixel to a random color, to show the fading | |
EVERY_N_MILLISECONDS( 300 ) { | |
uint16_t pos = random16( NUM_LEDS); | |
CRGB color = CHSV( random8(), 255, 255); | |
leds[ pos ] = color; | |
} | |
FastLED.show(); | |
FastLED.delay(10); | |
} |
@Steve, because its cplusplus.
The functions have different parameter lists, so they are treated as different functions
CRGB fadeTowardColor( CRGB& cur, const CRGB& target, uint8_t amount)
void fadeTowardColor( CRGB* L, uint16_t N, const CRGB& bgColor, uint8_t fadeAmount)
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In your example sketch, fadeTowardColor.ino, You have two functions with the same name:
CRGB fadeTowardColor() that returns a CRGB data type, and
void fadeTowardColor() in the same sketch.
How does this work without error?