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MurmurHash2 in TypeScript
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/* eslint-disable no-fallthrough */ | |
// Inspired by: https://github.com/levitation/murmurhash-js | |
export default function murmur2(data: string, seed: number = 0): number { | |
// 'm' and 'r' are mixing constants generated offline. | |
// They're not really 'magic', they just happen to work well. | |
// const m = 0x5bd1e995; | |
// const r = 24; | |
let k, | |
i = 0, | |
len = data.length, | |
nBlocks = len >>> 2; | |
// Initialize the hash to a 'random' value | |
seed ^= len; | |
// Mix 4 bytes at a time into the hash | |
for (; nBlocks--; ++i) { | |
k = | |
(data.charCodeAt(i) & 0xff) | | |
((data.charCodeAt(++i) & 0xff) << 8) | | |
((data.charCodeAt(++i) & 0xff) << 16) | | |
((data.charCodeAt(++i) & 0xff) << 24); | |
k = /* Math.imul(k, m): */ ((k * 0x5bd1) << 16) + k * 0xe995; | |
k ^= /* k >>> r: */ k >>> 24; | |
seed = | |
/* Math.imul(seed, m): */ (((seed * 0x5bd1) << 16) + seed * 0xe995) ^ | |
/* Math.imul(k, m): */ (((k * 0x5bd1) << 16) + k * 0xe995); | |
} | |
// Handle the last few bytes of the input array | |
switch (len & 3) { | |
case 3: | |
seed ^= (data.charCodeAt(i + 2) & 0xff) << 16; | |
case 2: | |
seed ^= (data.charCodeAt(i + 1) & 0xff) << 8; | |
case 1: | |
seed ^= data.charCodeAt(i) & 0xff; | |
seed = /* Math.imul(seed, m): */ ((seed * 0x5bd1) << 16) + seed * 0xe995; | |
} | |
// Do a few final mixes of the hash to ensure the last few | |
// bytes are well-incorporated. | |
seed ^= seed >>> 13; | |
seed = /* Math.imul(seed, m): */ ((seed * 0x5bd1) << 16) + seed * 0xe995; | |
return (seed ^ (seed >>> 15)) >>> 0; | |
} |
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