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Using Ajax instead of getBase64Image to load images... See: http://jsfiddle.net/ksoncan34/DQYR2/3/
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// See: http://jsfiddle.net/ksoncan34/DQYR2/3/ | |
// Get an objectURL with an ajax object... | |
function getAjaxObjectUrl(url, callback, error) { | |
var xhr = new XMLHttpRequest(), | |
blob, objectURL, arrayBufferView; | |
xhr.open('GET', url, true); | |
xhr.responseType = 'arraybuffer'; | |
xhr.addEventListener('load', function () { | |
if (xhr.status === 200) { | |
var arrayBufferView = new Uint8Array(xhr.response); | |
var blob = new Blob([arrayBufferView], { | |
'type': 'image\/jpeg' | |
}); | |
callback(window.URL.createObjectURL(blob)); | |
} else { | |
error('Failed to load image, xhr.status: ' + xhr.status); | |
} | |
}); | |
xhr.send(); | |
} | |
// Get a dataurl from an ajax object... | |
function getAjaxDataUrl(url, callback, error) { | |
var xhr = new XMLHttpRequest(), | |
arrayBufferView; | |
xhr.open('GET', url, true); | |
xhr.responseType = 'arraybuffer'; | |
xhr.addEventListener('load', function () { | |
if (xhr.status === 200) { | |
var arrayBufferView = new Uint8Array(xhr.response); | |
var base64Data = btoa(String.fromCharCode.apply(null, arrayBufferView)); | |
callback('data:image/png;base64,' + base64Data); | |
} else { | |
error('Failed to load image, xhr.status: ' + xhr.status); | |
} | |
}); | |
xhr.send(); | |
} | |
function dataUrlToBlob(dataUrl) { | |
var raw = window.atob(dataUrl); | |
var rawLength = raw.length; | |
var array = new Uint8Array(new ArrayBuffer(rawLength)); | |
for (i = 0; i < rawLength; i++) { | |
array[i] = raw.charCodeAt(i); | |
} | |
var blob2 = new Blob([array], { 'type': 'image\/jpeg' }); | |
return window.URL.createObjectURL(blob2); | |
} | |
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