A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
/** | |
* CSS 3 Reflection with Box Shadow | |
*/ | |
figure { | |
position:relative; | |
display:block; | |
width:96px; | |
} |
// === Arrays | |
var [a, b] = [1, 2]; | |
console.log(a, b); | |
//=> 1 2 | |
// Use from functions, only select from pattern | |
var foo = () => [1, 2, 3]; |
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π | π΅ | πΏ | π | π | πΆ | π | π½ | π | π | π | β€οΈ | π | π | π | π | π | π | π | β¨
People
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π :smile: |
π :laughing: |
---|---|---|
π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
People
![]() :bowtie: |
π :smile: |
π :laughing: |
---|---|---|
π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
Β© 2016 Mantas MikulΔnas [email protected]
This documentation is released under CC BY 4.0.
OBML (Opera Binary Markup Language) files are self-contained, rendered versions of HTML documents generated by the Presto v2 engine. They are static, containing pixel-positioned regions adapted for a specific device's screen size & font metrics. (Thus OBML documents generated for one device tend to look slightly 'off' everywhere else, and a perfect rendering is impossible without knowing the original device.)
<!doctype html> | |
<!-- http://taylor.fausak.me/2015/01/27/ios-8-web-apps/ --> | |
<html> | |
<head> | |
<title>iOS 8 web app</title> | |
<!-- CONFIGURATION --> |