Created
September 23, 2015 05:21
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"cl_crosshair_drawoutline" = "0" ( def. "1" ) client archive ss - Draws a black outline around the crosshair for better visibility | |
"cl_crosshair_dynamic_maxdist_splitratio" = "0.35" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i | |
"cl_crosshair_dynamic_splitalpha_innermod" = "1" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f | |
"cl_crosshair_dynamic_splitalpha_outermod" = "0.5" min. 0.300000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f | |
"cl_crosshair_dynamic_splitdist" = "7" client archive ss - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will | |
"cl_crosshair_outlinethickness" = "1" min. 0.100000 max. 3.000000 client archive ss - Set how thick you want your crosshair outline to draw (0.1-3) | |
"cl_crosshairalpha" = "100" ( def. "200" ) client archive ss | |
"cl_crosshaircolor" = "1" client archive ss - Set crosshair color as defined in game_options.consoles.txt | |
"cl_crosshaircolor_b" = "50" client archive ss | |
"cl_crosshaircolor_g" = "250" client archive ss | |
"cl_crosshaircolor_r" = "50" client archive ss | |
"cl_crosshairdot" = "0" ( def. "1" ) client archive ss | |
"cl_crosshairgap" = "-10" ( def. "1" ) client archive ss | |
"cl_crosshairgap_useweaponvalue" = "0" client archive ss - If set to 1, the gap will update dynamically based on which weapon is currently | |
"cl_crosshairscale" = "0" client archive ss - Crosshair scaling factor (deprecated) | |
"cl_crosshairsize" = "100" ( def. "5" ) client archive ss | |
"cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed | |
"cl_crosshairthickness" = "0.5" client archive ss | |
"cl_crosshairusealpha" = "1" client archive ss |
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