Created
May 3, 2013 17:46
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#include <SFML/Graphics.hpp> | |
#include <iostream> | |
#include <cmath> | |
#define PI 3.14 | |
#define RADTODEG(x) (x * 57.29578) | |
#define DEGTORAD(x) (x * (PI/180)) | |
class Bolt | |
{ | |
public: | |
Bolt(sf::Vector2f caster, sf::Vector2i mouse, float velocity) | |
{ | |
circle.setFillColor(sf::Color::Yellow); | |
circle.setOrigin(20, 20); | |
circle.setPosition(caster); | |
circle.setRadius(20); | |
mouse.x -= caster.x; | |
mouse.y -= caster.y; | |
float length = sqrt(mouse.x * mouse.x + mouse.y * mouse.y); | |
numsteps = length / velocity; | |
offset.x = mouse.x / numsteps; | |
offset.y = mouse.y / numsteps; | |
} | |
bool Update() | |
{ | |
circle.setPosition(circle.getPosition() + offset); | |
} | |
void Draw(sf::RenderWindow& window) | |
{ | |
window.draw(circle); | |
} | |
private: | |
sf::CircleShape circle; | |
sf::Vector2f offset; | |
float numsteps; | |
}; | |
class Cone | |
{ | |
public: | |
Cone() : triangle(sf::Triangles, 3), side(200), halfangle(DEGTORAD(30)) | |
{ | |
triangle[0].color = sf::Color::Red; | |
triangle[1].color = sf::Color::Blue; | |
triangle[2].color = sf::Color::Green; | |
} | |
void Update(sf::Vector2i& mouse) | |
{ | |
float angle = std::atan2((float)mouse.y - triangle[1].position.y, (float)mouse.x - triangle[1].position.x); | |
triangle[0].position.x = triangle[1].position.x + std::cos(angle - halfangle) * side; | |
triangle[0].position.y = triangle[1].position.y + std::sin(angle - halfangle) * side; | |
triangle[2].position.x = triangle[1].position.x + std::cos(angle + halfangle) * side; | |
triangle[2].position.y = triangle[1].position.y + std::sin(angle + halfangle) * side; | |
} | |
void SetPosition(sf::Vector2f& player) | |
{ | |
triangle[1].position = player; | |
} | |
void Draw(sf::RenderWindow& window) | |
{ | |
window.draw(triangle); | |
} | |
private: | |
sf::VertexArray triangle; | |
float side; | |
float halfangle; | |
}; | |
class Player | |
{ | |
public: | |
Player() : pos(400.f, 400.f), radius(200) | |
{ | |
cone.SetPosition(pos); | |
} | |
void Draw(sf::RenderWindow& window) | |
{ | |
cone.Draw(window); | |
for (int i = 0; i < Bolts.size(); ++i) | |
Bolts[i].Draw(window); | |
} | |
void Update(sf::Vector2i mouse) | |
{ | |
cone.Update(mouse); | |
for (int i = 0; i < Bolts.size(); ++i) | |
Bolts[i].Update(); | |
} | |
void SetPosition(sf::Vector2i newpos) | |
{ | |
pos.x = newpos.x; | |
pos.y = newpos.y; | |
cone.SetPosition(pos); | |
} | |
bool IsInAOE(sf::Vector2i mouse) | |
{ | |
if (std::sqrt(double((mouse.x - pos.x) * (mouse.x - pos.x) + (mouse.y - pos.y) * (mouse.y - pos.y))) <= radius) | |
return true; | |
return false; | |
} | |
void Shoot(sf::Vector2i mouse) | |
{ | |
Bolts.push_back(Bolt(pos, mouse, 0.05)); | |
} | |
private: | |
sf::Vector2f pos; | |
Cone cone; | |
float radius; // Jacques Houdek | |
std::vector<Bolt> Bolts; | |
}; | |
int main() | |
{ | |
sf::RenderWindow window(sf::VideoMode(800, 800), "My window"); | |
Player player; | |
while (window.isOpen()) | |
{ | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
if (event.type == sf::Event::Closed) | |
window.close(); | |
if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) | |
player.SetPosition(sf::Mouse::getPosition(window)); | |
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) | |
player.Shoot(sf::Mouse::getPosition(window)); | |
std::cout << " " << (player.IsInAOE(sf::Mouse::getPosition(window)) ? "true" : "false") << std::endl; | |
} | |
player.Update(sf::Mouse::getPosition(window)); | |
window.clear(sf::Color::Black); | |
player.Draw(window); | |
window.display(); | |
} | |
return 0; | |
} |
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