Created
January 14, 2016 17:29
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| # Here is the game! | |
| require 'gosu' | |
| require_relative 'player' | |
| require_relative 'star' | |
| module ZOrder | |
| Background, Stars, Player, UI = *0..3 | |
| end | |
| class GameWindow < Gosu::Window | |
| def initialize | |
| super 640, 480 | |
| self.caption = "Gosu Tutorial Game" | |
| @background_image = Gosu::Image.new("images/space.png", :tileable => true) | |
| @star_anim = Gosu::Image::load_tiles("images/star.png", 25, 25) | |
| @stars = Array.new | |
| @player = Player.new | |
| @player.warp(320, 440) | |
| @font = Gosu::Font.new(20) | |
| end | |
| def update | |
| if Gosu::button_down? Gosu::KbLeft or Gosu::button_down? Gosu::GpLeft then | |
| @player.turn_left | |
| end | |
| if Gosu::button_down? Gosu::KbRight or Gosu::button_down? Gosu::GpRight then | |
| @player.turn_right | |
| end | |
| @player.move | |
| if rand(100) < 4 and @stars.size < 250 then | |
| @stars.push(Star.new(@star_anim)) | |
| end | |
| @stars.each do |star| | |
| star.move | |
| end | |
| @player.collect_stars(@stars) | |
| end | |
| def draw | |
| @player.draw | |
| @background_image.draw(0, 0, 0); | |
| @stars.each { |star| star.draw } | |
| @font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) | |
| end | |
| def button_down(id) | |
| if id == Gosu::KbEscape | |
| close | |
| end | |
| end | |
| end | |
| window = GameWindow.new | |
| window.show |
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