Created
April 13, 2023 15:33
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import androidx.compose.foundation.Canvas | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.LaunchedEffect | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.runtime.withFrameNanos | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas | |
import androidx.compose.ui.graphics.drawscope.withTransform | |
import androidx.compose.ui.graphics.nativeCanvas | |
import org.jetbrains.skia.skottie.Animation | |
@Composable | |
fun LottieAnimation( | |
animation: Animation, | |
modifier: Modifier = Modifier, | |
loop: Boolean = true, | |
scale: Float = 1f, | |
) { | |
var frameTimeInSeconds by remember(animation) { mutableStateOf(0f) } | |
Canvas(modifier) { | |
withTransform({ scale(scale, scale, Offset.Zero) }) { | |
drawIntoCanvas { | |
animation.seekFrameTime(frameTimeInSeconds).render(it.nativeCanvas) | |
} | |
} | |
} | |
LaunchedEffect(animation) { | |
var lastFrameNanos = Long.MIN_VALUE | |
while (true) { | |
val animationEnded = withFrameNanos { | |
if (lastFrameNanos == Long.MIN_VALUE) lastFrameNanos = it | |
val nextFrameTimeInSeconds = (it - lastFrameNanos).toFloat() / 1_000_000_000L | |
frameTimeInSeconds = if (nextFrameTimeInSeconds >= animation.duration) { | |
lastFrameNanos = Long.MIN_VALUE | |
animation.duration | |
} else nextFrameTimeInSeconds | |
return@withFrameNanos frameTimeInSeconds == animation.duration && !loop | |
} | |
if (animationEnded) break | |
} | |
} | |
} |
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Found this from your KotlinConf talk a year ago because you included it in your video talk called "You can do desktop too!". I left a comment on the video too. If you can get talented motion graphics designers to produce content in Cavalry (which is like AfterEffects for SVG), then you can create some crazy cool stuff. I'm still learning the Kotlin language but i can't wait to get crazy with Composer and lottie files.