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from __future__ import annotations
from typing import *
import requests
import os
from hubspot3 import Hubspot3
from pprint import pprint
if TYPE_CHECKING:
pass
using System;
using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
from uuid import uuid1
class Entity:
def __init__(self):
self.uid = uuid1().hex
class componentmeta(type):
;; Theme Management
(use-package heaven-and-hell
:ensure t
:init
(setq heaven-and-hell-themes
'((light . doom-sakura-light)
(dark . doom-sakura-dark)))
(setq heaven-and-hell-load-theme-no-confirm t)
:hook (after-init . heaven-and-hell-init-hook))