This is a WIP of a cheat-sheet that I will finish Eventually™
Mapping of the shader types to Heaps types:
Float = Float
Int = Int
Bool = Bool
:root { | |
--bg-color: #ffffff; | |
--font-color: #000000; | |
/* highest contrast colors | |
for light and dark themes */ | |
--red: #ec0000; | |
--green: #008900; | |
--blue: #5f5fff; | |
--gray: #757575; | |
} |
from math import cos, sin, pi | |
from enum import IntFlag | |
import numpy as np | |
# OUTPUT : | |
# | |
# Walkable space : | |
# [[ True True True True True] | |
# [ True False False False True] | |
# [ True False False False True] |
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
/* | |
* https://en.wikipedia.org/wiki/Tree_(data_structure) | |
*/ | |
private static List<GameObject> Traverse(GameObject parent, Type type) | |
{ | |
List<GameObject> children = new List<GameObject>(); | |
foreach (Transform node in parent.transform) | |
children.Add(node.gameObject); |
import time | |
import numpy as np | |
from numpy.fft import fft2, ifft2 | |
from matplotlib import pyplot, animation | |
def fft_convolve2d(board, kernal): | |
board_ft = fft2(board) | |
kernal_ft = fft2(kernal) | |
height, width = board_ft.shape |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
namespace ZS.Tools | |
{ | |
/// <summary> | |
/// Provides means to deep-copy a TerrainData object because Unitys' built-in "Instantiate" method |
PoS(Ja) | PoS (En) | PoS (En) - descriptions |
---|---|---|
代名詞 | Pron | pronoun |
副詞 | Adv | adverb |
助動詞 | Aux | auxiliary_verb |
助詞-係助詞 | P.bind | particle(binding) |
助詞-副助詞 | P.adv | particle(adverbial) |
助詞-接続助詞 | P.conj | particle(conjunctive) |
助詞-格助詞 | P.case | particle(case) |
助詞-準体助詞 | P.nom | particle(nominal) |
In [29]: my_sub = db.session.query(TestModel.name, func.count(TestModel.id).label('count')).group_by(TestModel.name).subquery() | |
In [30]: db.session.query(TestModel, my_sub.c.count).outerjoin(my_sub, TestModel.name==my_sub.c.name).all() | |
Out[30]: [(<1: Bob>, 1), (<2: Alice>, 2), (<3: Alice>, 2)] |
Magic words:
psql -U postgres
Some interesting flags (to see all, use -h
or --help
depending on your psql version):
-E
: will describe the underlaying queries of the \
commands (cool for learning!)-l
: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)