Created
July 20, 2018 22:47
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[Unity] Use UnityWebRequest with async/await
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public class UnityWebRequestAwaiter : INotifyCompletion | |
{ | |
private UnityWebRequestAsyncOperation asyncOp; | |
private Action continuation; | |
public UnityWebRequestAwaiter(UnityWebRequestAsyncOperation asyncOp) | |
{ | |
this.asyncOp = asyncOp; | |
asyncOp.completed += OnRequestCompleted; | |
} | |
public bool IsCompleted { get { return asyncOp.isDone; } } | |
public void GetResult() { } | |
public void OnCompleted(Action continuation) | |
{ | |
this.continuation = continuation; | |
} | |
private void OnRequestCompleted(AsyncOperation obj) | |
{ | |
continuation(); | |
} | |
} | |
public static class ExtensionMethods | |
{ | |
public static UnityWebRequestAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOp) | |
{ | |
return new UnityWebRequestAwaiter(asyncOp); | |
} | |
} | |
/* | |
// Usage example: | |
UnityWebRequest www = new UnityWebRequest(); | |
// ... | |
await www.SendWebRequest(); | |
Debug.Log(req.downloadHandler.text); | |
*/ |
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It is no possible, because subscription made after set of parameter in OnCompleted.
After performance and allocation`s tests we made this minimalistic version:
This code and other for async operations in unity could be found in https://github.com/CrazyPandaLimited/SimplePromises