Created
July 19, 2019 07:24
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Game of Life for scroll:bit
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let cell: number[] = [] | |
let newCell: number[] = [] | |
let dotBrightness: number = 64 | |
function newGeneration() { | |
scrollbit.clear() | |
for (let m = 0; m <= scrollbit.rows() - 1; m++) { | |
for (let o = 0; o <= scrollbit.cols() - 1; o++) { | |
cell[m * scrollbit.cols() + o] = Math.randomRange(0, 1) | |
scrollbit.setPixel(o, m, cell[m * scrollbit.cols() + o] * dotBrightness) | |
} | |
} | |
scrollbit.show() | |
} | |
function nextGeneration() { | |
scrollbit.clear() | |
for (let i = 0; i <= scrollbit.rows() - 1; i++) { | |
for (let j = 0; j <= scrollbit.cols() - 1; j++) { | |
let im = i - 1 | |
if (im < 0) { | |
im = scrollbit.rows() - 1 | |
} | |
let jm = j - 1 | |
if (jm < 0) { | |
jm = scrollbit.cols() - 1 | |
} | |
let ip = i + 1 | |
if (ip >= scrollbit.rows()) { | |
ip = 0 | |
} | |
let jp = j + 1 | |
if (jp >= scrollbit.cols()) { | |
jp = 0 | |
} | |
let n = cell[im * scrollbit.cols() + jm] + cell[im * scrollbit.cols() + j] + cell[im * scrollbit.cols() + jp] | |
+ cell[i * scrollbit.cols() + jm] + cell[i * scrollbit.cols() + jp] | |
+ cell[ip * scrollbit.cols() + jm] + cell[ip * scrollbit.cols() + j] + cell[ip * scrollbit.cols() + jp] | |
if (n < 2) { | |
newCell[i * scrollbit.cols() + j] = 0 | |
} else if (n === 2) { | |
newCell[i * scrollbit.cols() + j] = cell[i * scrollbit.cols() + j] | |
if (cell[i * scrollbit.cols() + j] == 1) { | |
scrollbit.setPixel(j, i, dotBrightness) | |
} | |
} else if (n === 3) { | |
newCell[i * scrollbit.cols() + j] = 1 | |
scrollbit.setPixel(j, i, dotBrightness) | |
} else { | |
newCell[i * scrollbit.cols() + j] = 0 | |
} | |
} | |
} | |
for (let k = 0; k <= scrollbit.rows() - 1; k++) { | |
for (let l = 0; l <= scrollbit.cols() - 1; l++) { | |
cell[k * scrollbit.cols() + l] = newCell[k * scrollbit.cols() + l] | |
} | |
} | |
scrollbit.show() | |
} | |
newGeneration(); | |
basic.forever(function () { | |
control.waitMicros(100000) | |
nextGeneration() | |
}) |
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