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September 18, 2015 11:33
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UnitBezier.h rewritten in JavaScript https://chromium.googlesource.com/chromium/blink/+/master/Source/platform/animation/UnitBezier.h
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'use strict'; | |
/* | |
* Copyright (C) 2008 Apple Inc. All Rights Reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
export default class UnitBezier { | |
constructor(x1, y1, x2, y2) { | |
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). | |
this.cx = 3 * x1; | |
this.bx = 3 * (x2 - x1) - this.cx; | |
this.ax = 1 - this.cx - this.bx; | |
this.cy = 3 * y1; | |
this.by = 3 * (y2 - y1) - this.cy; | |
this.ay = 1 - this.cy - this.by; | |
// End-point gradients are used to calculate timing function results | |
// outside the range [0, 1]. | |
// | |
// There are three possibilities for the gradient at each end: | |
// (1) the closest control point is not horizontally coincident with regard to | |
// (0, 0) or (1, 1). In this case the line between the end point and | |
// the control point is tangent to the bezier at the end point. | |
// (2) the closest control point is coincident with the end point. In | |
// this case the line between the end point and the far control | |
// point is tangent to the bezier at the end point. | |
// (3) the closest control point is horizontally coincident with the end | |
// point, but vertically distinct. In this case the gradient at the | |
// end point is Infinite. However, this causes issues when | |
// interpolating. As a result, we break down to a simple case of | |
// 0 gradient under these conditions. | |
if (x1 > 0) { | |
this.startGradient = y1 / x1; | |
} else if (!y1 && x2 > 0) { | |
this.startGradient = y2 / x2; | |
} else { | |
this.startGradient = 0; | |
} | |
if (x2 < 1) { | |
this.endGradient = (y2 - 1) / (x2 - 1); | |
} else if (p2x === 1 && x1 < 1) { | |
this.endGradient = (y1 - 1) / (x1 - 1); | |
} else { | |
this.endGradient = 0; | |
} | |
} | |
sampleCurveX(t) { | |
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. | |
return ((this.ax * t + this.bx) * t + this.cx) * t; | |
} | |
sampleCurveY(t) { | |
return ((this.ay * t + this.by) * t + this.cy) * t; | |
} | |
sampleCurveDerivativeX(t) { | |
return (3 * this.ax * t + 2 * this.bx) * t + this.cx; | |
} | |
// Given an x value, find a parametric value it came from. | |
solveCurveX(x, epsilon) { | |
let t0, t1, t2, x2, d2, i; | |
// First try a few iterations of Newton's method -- normally very fast. | |
for (t2 = x, i = 0; i < 8; i++) { | |
x2 = this.sampleCurveX(t2) - x; | |
if (Math.abs(x2) < epsilon) { | |
return t2; | |
} | |
d2 = this.sampleCurveDerivativeX(t2); | |
if (Math.abs(d2) < 0.000001) { | |
break; | |
} | |
t2 = t2 - x2 / d2; | |
} | |
// Fall back to the bisection method for reliability. | |
t0 = 0; | |
t1 = 1; | |
t2 = x; | |
while (t0 < t1) { | |
x2 = this.sampleCurveX(t2); | |
if (Math.abs(x2 - x) < epsilon) { | |
return t2; | |
} | |
if (x > x2) { | |
t0 = t2; | |
} else { | |
t1 = t2; | |
} | |
t2 = (t1 - t0) * 0.5 + t0; | |
} | |
// Failure. | |
return t2; | |
} | |
// Evaluates y at the given x. The epsilon parameter provides a hint as to the required | |
// accuracy and is not guaranteed. | |
solve(x, epsilon) { | |
if (x <= 0) { | |
return this.startGradient * x; | |
} | |
if (x >= 1) { | |
return 1 + this.endGradient * (x - 1); | |
} | |
return this.sampleCurveY(this.solveCurveX(x, epsilon)); | |
} | |
} |
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