Created
March 9, 2010 15:00
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#!/usr/bin/perl | |
use strict; | |
use SDL; | |
use SDL::App; | |
use SDL::Game::Rect; | |
use SDL::Event; | |
use SDL::Events; | |
use Coro; | |
use Coro::EV; | |
use AnyEvent; | |
my $app = SDL::App->new( | |
-title => 'rectangle', | |
-width => 640, | |
-height => 480, | |
); | |
my $rect = SDL::Rect->new( 0,0, $app->w, $app->h); | |
my $pixel_format = $app->format; | |
my $blue_pixel = SDL::Video::map_RGB( $pixel_format, 0x00, 0x00, 0xff ); | |
my $col_pixel = SDL::Video::map_RGB( $pixel_format, 0xf0, 0x00, 0x33 ); | |
my $hmm_pixel = SDL::Video::map_RGB( $pixel_format, 0x00, 0xf0, 0x33 ); | |
# Initial background | |
SDL::Video::fill_rect( $app, $rect, $blue_pixel ); | |
# Asyncronous code #1 -- slow growing red square | |
async { | |
my $grect = SDL::Game::Rect->new(10, 10, 30, 35); | |
foreach(0..80) { | |
$grect->x($_ ); | |
$grect->centery($_ * 3); | |
$grect->size( ($_ / 40) * $_, ($_/38) * $_ ); | |
SDL::Video::fill_rect( $app, $grect, $col_pixel ); | |
SDL::Video::update_rect($app, 0, 0, 640, 480); | |
# SDL::delay(0); # Hmm... let stuff get drawn? | |
$grect = SDL::Game::Rect->new(10, 50, 30, 35); | |
$grect->x($_ ); | |
$grect->centery($_ * 4); | |
$grect->size( ($_ / 40) * $_, ($_/38) * $_ ); | |
SDL::Video::fill_rect( $app, $grect, $hmm_pixel ); | |
SDL::Video::update_rect($app, 0, 0, 640, 480); | |
# SDL::delay(0); # Hmm... let stuff get drawn? | |
} | |
my $done = AnyEvent->condvar; | |
my $delay = AnyEvent->timer( after => 0.000001, cb => sub { $done->send; cede();} ); | |
$done->recv; | |
}; | |
# Asyncronous code #2 -- faster growing green square | |
async { | |
my $event = SDL::Event->new(); | |
while( SDL::Events::poll_event($event) ) | |
{ | |
exit if $event->type == SDL_QUIT; | |
} | |
my $done = AnyEvent->condvar; | |
my $delay = AnyEvent->timer( after => 0.000001, cb => sub { $done->send; cede();} ); | |
$done->recv; | |
}; | |
print "Looping...\n"; | |
EV::loop(); |
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