Created
August 5, 2010 19:33
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package mario; | |
use Mouse; | |
use SDL; | |
use SDL::Event; | |
use SDL::Events; | |
use SDLx::App; | |
use SDLx::Sprite; | |
extends 'SDLx::Sprite'; | |
has 'v_x' => (is => 'rw', isa => 'Num', default => 0); | |
has 'v_y' => (is => 'rw', isa => 'Num', default => 0 ); | |
has 'speed' => (is => 'rw', isa => 'Int', default => 10 ); | |
sub BUILD | |
{ | |
my $self = shift; | |
$self->surface->draw_rect( [0,0,$self->w, $self->h], 0xFFFFFFFF); | |
$self->v_x(0.0); #DEFAULT is NOT WORKING .... -.- | |
$self->v_y(0.0); | |
$self->speed(1); | |
} | |
sub move | |
{ | |
my ($self, $dt) = @_; | |
die 'THIS SHOULD NOT BE UNDEF' unless $self->v_x; | |
$self->x( $self->x + $dt * $self->v_x ); | |
$self->y( $self->y + $dt * $self->v_y ); | |
# if ( $self->v_y > 0 || $self->v_y < $self->h ) | |
# { | |
# $self->y( $self->y + 0.05 ); | |
# } | |
} | |
sub event_move | |
{ | |
my ($self, $move) = @_; | |
#Do animation here. | |
if( $move =~ /^up/ ) { $self->v_y( - $self->speed ); } | |
if( $move =~ /^down/ ) { $self->v_y( $self->speed ); } | |
if( $move =~ /^right/ ) { $self->v_x( $self->speed ); } | |
if( $move =~ /^left/ ) { $self->v_x( -$self->speed ); } | |
} | |
package main; | |
use strict; | |
use warnings; | |
use SDL; | |
use SDL::Event; | |
use SDL::Events; | |
use SDLx::App; | |
use SDLx::Sprite; | |
my $app = SDLx::App->new( dt => 1 ); | |
my $mario = mario->new(width => 20, height => 20); | |
$app->add_event_handler( | |
sub { | |
my $e = shift; | |
return 0 if $e->type == SDL_QUIT; | |
if ( $e->type == SDL_KEYDOWN) | |
{ | |
my $key = $e->key_sym; | |
$mario->event_move(SDL::Events::get_key_name($key)); | |
} | |
return 1; | |
} | |
); | |
$app->add_show_handler( sub { $app->update(); } ); | |
$app->add_move_handler( | |
sub { | |
my $dt = shift; | |
$app->draw_rect( [0,0,$app->w, $app->h], 0 ); | |
$mario->move($dt); | |
$mario->draw( $app ); | |
} | |
); | |
$app->run(); |
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