Created
November 15, 2011 00:38
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public void HideProgress() | |
{ | |
if (!CheckAccess()) | |
{ | |
Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.DataBind, | |
new EventHandler(delegate(object o, EventArgs e) | |
{ | |
this.HideProgress(); | |
}), this, EventArgs.Empty); | |
return; | |
} | |
_progressLabel.Visibility = Visibility.Hidden; | |
_progressLabel.Content = null; | |
_progressBar.Visibility = Visibility.Hidden; | |
_progressBar.Value = 0; | |
// HACK: Application.DoEvents | |
// RLH -- I HATE having this call here, it shouldn't need to be here, but doesn't seem to work otherwise... | |
System.Windows.Forms.Application.DoEvents(); | |
} |
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private bool DoSearch(SearchParams searchParams) | |
{ | |
bool success = false; | |
try | |
{ | |
if (searchParams.Cameras.Count > 0) | |
{ | |
ISearch search = new Search(); | |
search.InputStreams.AddRange(searchParams.Cameras); | |
search.TimeEnd = searchParams.EndTime; | |
search.TimeStart = searchParams.StartTime; | |
search.ApplySourceTimeOffset = false; | |
_searchComplete = false; | |
search.SearchProgressChanged += Search_ProgressChanged; | |
search.SearchCompleted += Search_Completed; | |
_application.MainPage.ShowProgress(Properties.Resources.ModifySearch_Searching_MainInstruction, 0); | |
search.PerformSearchAsync(); | |
while (!_searchComplete) | |
{ | |
System.Windows.Forms.Application.DoEvents(); | |
System.Threading.Thread.Sleep(20); | |
} | |
if (search.Cameras.Count > 0) | |
{ | |
success = true; | |
// Finally render the output. | |
RenderGroup inputGroup = RenderGroupHelper.GenerateRenderGroup(search.InputStreams); | |
RenderGroup rg = RenderGroupHelper.GenerateSearchResultRenderGroup(search, inputGroup); | |
// Create a new RenderPanel output content for the new search. | |
RenderPanel panel = RenderPanelHelper.GenerateBasicSearchPlaybackRenderPanel(inputGroup); | |
RenderOutput(search, rg, panel); | |
// Start playing the new search, this wasn't required before | |
search.Play(); | |
} | |
} | |
} | |
catch (Exception) | |
{ | |
} | |
finally | |
{ | |
ResetState(); | |
} | |
return success; | |
} |
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