A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
// Source: https://github.com/samkusin/gamelabs/tree/master/voronoi | |
// with a bug fix (ennetws) | |
/* Usage: | |
using namespace cinekine; | |
... | |
voronoi::Sites sites; | |
for(int i = 0; i < 5; i++) sites.push_back(voronoi::Vertex(rand()*xBound/RAND_MAX,rand()*yBound/RAND_MAX)); | |
... | |
voronoi::Graph graph = voronoi::build(std::move(sites), xBound, yBound); | |
... |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.AddressableAssets; | |
using UnityEditor.AddressableAssets.Settings; | |
using UnityEditor.Build.Reporting; | |
using UnityEngine; | |
#include "stb_image_write.h" | |
#include <webgpu/webgpu.hpp> | |
#include <filesystem> | |
#include <string> | |
bool saveTexture(const std::filesystem::path path, wgpu::Device device, wgpu::Texture texture, int mipLevel) { | |
using namespace wgpu; | |
// IbukiHash by Andante (https://twitter.com/andanteyk) | |
// This work is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/ | |
float ibuki(float4 v) | |
{ | |
const uint4 mult = | |
uint4(0xae3cc725, 0x9fe72885, 0xae36bfb5, 0x82c1fcad); | |
uint4 u = uint4(v); | |
u = u * mult; |