Created
June 14, 2021 02:27
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青い●がいっぱい動くサンプル
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package main | |
import ( | |
"log" | |
"time" | |
"image/color" | |
"golang.org/x/image/font" | |
"golang.org/x/image/font/opentype" | |
"math/rand" | |
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" | |
"github.com/hajimehoshi/ebiten/v2" | |
"github.com/hajimehoshi/ebiten/v2/text" | |
) | |
const ( | |
screenWidth = 640 | |
screenHeight = 480 | |
dotCount = 4096 | |
) | |
var ( | |
runnerImage *ebiten.Image | |
) | |
type Dot struct { | |
x, y, dx, dy float64 | |
} | |
func (d *Dot) Init() { | |
d.x = rand.Float64() * float64(screenWidth) * 1.2 | |
d.y = rand.Float64() * float64(screenHeight) * 1.2 | |
d.dx = 0 | |
d.dy = 0 | |
} | |
type Game struct { | |
dots [dotCount]Dot | |
dotImage *ebiten.Image | |
} | |
func NewGame() *Game { | |
g := new(Game) | |
for i := 0; i < dotCount; i++ { | |
g.dots[i].Init() | |
} | |
tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf) | |
if err != nil { | |
log.Fatal(err) | |
} | |
mplusNormalFont, err := opentype.NewFace(tt, &opentype.FaceOptions{ | |
Size: 18, | |
DPI: 72, | |
Hinting: font.HintingFull, | |
}) | |
if err != nil { | |
log.Fatal(err) | |
} | |
g.dotImage = ebiten.NewImage(20, 20) | |
text.Draw(g.dotImage, "●", mplusNormalFont, 0, 18, | |
color.RGBA{0x10, 0x30, 0x40, 0xff}) | |
return g; | |
} | |
func (g *Game) Update() error { | |
for i := 0; i < dotCount; i++ { | |
g.dots[i].x += g.dots[i].dx / 8 | |
g.dots[i].y += g.dots[i].dy / 7 | |
if screenWidth / 2 < g.dots[i].x { | |
g.dots[i].dx-- | |
} else { | |
g.dots[i].dx++ | |
} | |
if screenHeight / 2 < g.dots[i].y { | |
g.dots[i].dy-- | |
} else { | |
g.dots[i].dy++ | |
} | |
} | |
return nil | |
} | |
func (g *Game) Draw(screen *ebiten.Image) { | |
for i := 0; i < dotCount; i++ { | |
op := &ebiten.DrawImageOptions{} | |
op.CompositeMode = ebiten.CompositeModeLighter | |
op.GeoM.Translate(g.dots[i].x, g.dots[i].y) | |
screen.DrawImage(g.dotImage, op) | |
} | |
} | |
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { | |
return screenWidth, screenHeight | |
} | |
func main() { | |
rand.Seed(time.Now().UnixNano()) | |
ebiten.SetWindowSize(screenWidth, screenHeight) | |
if err := ebiten.RunGame(NewGame()); err != nil { | |
log.Fatal(err) | |
} | |
} |
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