Created
July 5, 2018 17:39
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lumix engine error log
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Code: | |
--- | |
68: vec2(0.6547356,0.373677), | |
69: vec2(-0.1999273,0.4483816), | |
70: vec2(0.167026,0.2838214), | |
71: vec2(0.2164582,0.6978411), | |
72: vec2(-0.7202712,-0.07400024), | |
73: vec2(-0.6624036,0.559697), | |
74: vec2(-0.1909649,0.8721116), | |
75: vec2(-0.6493049,-0.4945979), | |
76: vec2(0.6104985,0.7838438) | |
77: ); | |
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
79: { | |
80: vec3 qvec = q.xyz; | |
81: vec3 uv = cross(qvec, v); | |
82: vec3 uuv = cross(qvec, uv); | |
83: uv *= (2.0f * q.w); | |
84: uuv *= 2.0f; | |
85: return v + uv + uuv; | |
86: } | |
87: float packEmission(float emission) | |
--- | |
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
68: vec2(0.6547356,0.373677), | |
69: vec2(-0.1999273,0.4483816), | |
70: vec2(0.167026,0.2838214), | |
71: vec2(0.2164582,0.6978411), | |
72: vec2(-0.7202712,-0.07400024), | |
73: vec2(-0.6624036,0.559697), | |
74: vec2(-0.1909649,0.8721116), | |
75: vec2(-0.6493049,-0.4945979), | |
76: vec2(0.6104985,0.7838438) | |
77: ); | |
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
79: { | |
80: vec3 qvec = q.xyz; | |
81: vec3 uv = cross(qvec, v); | |
82: vec3 uuv = cross(qvec, uv); | |
83: uv *= (2.0f * q.w); | |
84: uuv *= 2.0f; | |
85: return v + uv + uuv; | |
86: } | |
87: float packEmission(float emission) | |
--- | |
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_SHADOW0_fs.shb), defines = "SHADOW;"Code: | |
--- | |
68: vec2(0.6547356,0.373677), | |
69: vec2(-0.1999273,0.4483816), | |
70: vec2(0.167026,0.2838214), | |
71: vec2(0.2164582,0.6978411), | |
72: vec2(-0.7202712,-0.07400024), | |
73: vec2(-0.6624036,0.559697), | |
74: vec2(-0.1909649,0.8721116), | |
75: vec2(-0.6493049,-0.4945979), | |
76: vec2(0.6104985,0.7838438) | |
77: ); | |
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
79: { | |
80: vec3 qvec = q.xyz; | |
81: vec3 uv = cross(qvec, v); | |
82: vec3 uuv = cross(qvec, uv); | |
83: uv *= (2.0f * q.w); | |
84: uuv *= 2.0f; | |
85: return v + uv + uuv; | |
86: } | |
87: float packEmission(float emission) | |
--- | |
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_POINT_LIGHT0_fs.shb), defines = "POINT_LIGHT;"Code: | |
--- | |
76: vec2(0.6547356,0.373677), | |
77: vec2(-0.1999273,0.4483816), | |
78: vec2(0.167026,0.2838214), | |
79: vec2(0.2164582,0.6978411), | |
80: vec2(-0.7202712,-0.07400024), | |
81: vec2(-0.6624036,0.559697), | |
82: vec2(-0.1909649,0.8721116), | |
83: vec2(-0.6493049,-0.4945979), | |
84: vec2(0.6104985,0.7838438) | |
85: ); | |
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
87: { | |
88: vec3 qvec = q.xyz; | |
89: vec3 uv = cross(qvec, v); | |
90: vec3 uuv = cross(qvec, uv); | |
91: uv *= (2.0f * q.w); | |
92: uuv *= 2.0f; | |
93: return v + uv + uuv; | |
94: } | |
95: float packEmission(float emission) | |
--- | |
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_MAIN0_vs.shb), defines = "MAIN;"Code: | |
--- | |
76: vec2(0.6547356,0.373677), | |
77: vec2(-0.1999273,0.4483816), | |
78: vec2(0.167026,0.2838214), | |
79: vec2(0.2164582,0.6978411), | |
80: vec2(-0.7202712,-0.07400024), | |
81: vec2(-0.6624036,0.559697), | |
82: vec2(-0.1909649,0.8721116), | |
83: vec2(-0.6493049,-0.4945979), | |
84: vec2(0.6104985,0.7838438) | |
85: ); | |
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
87: { | |
88: vec3 qvec = q.xyz; | |
89: vec3 uv = cross(qvec, v); | |
90: vec3 uuv = cross(qvec, uv); | |
91: uv *= (2.0f * q.w); | |
92: uuv *= 2.0f; | |
93: return v + uv + uuv; | |
94: } | |
95: float packEmission(float emission) | |
--- | |
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_SHADOW0_vs.shb), defines = "SHADOW;"Code: | |
--- | |
76: vec2(0.6547356,0.373677), | |
77: vec2(-0.1999273,0.4483816), | |
78: vec2(0.167026,0.2838214), | |
79: vec2(0.2164582,0.6978411), | |
80: vec2(-0.7202712,-0.07400024), | |
81: vec2(-0.6624036,0.559697), | |
82: vec2(-0.1909649,0.8721116), | |
83: vec2(-0.6493049,-0.4945979), | |
84: vec2(0.6104985,0.7838438) | |
85: ); | |
>>> 86: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
87: { | |
88: vec3 qvec = q.xyz; | |
89: vec3 uv = cross(qvec, v); | |
90: vec3 uuv = cross(qvec, uv); | |
91: uv *= (2.0f * q.w); | |
92: uuv *= 2.0f; | |
93: return v + uv + uuv; | |
94: } | |
95: float packEmission(float emission) | |
--- | |
Error: (86,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/default_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/default_POINT_LIGHT0_vs.shb), defines = "POINT_LIGHT;"Could not open pipelines/compiled_gl/default_point_light0_fs.shbCould not open pipelines/compiled_gl/default_point_light0_vs.shbCould not open pipelines/compiled_gl/default_shadow0_fs.shbCould not open pipelines/compiled_gl/default_shadow0_vs.shbCould not open pipelines/compiled_gl/default_main0_fs.shbCould not open pipelines/compiled_gl/default_main0_vs.shbCode: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_fs.shb), defines = "EDITOR;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR1_fs.shb), defines = "EDITOR;DIFFUSE_TEXTURE;"Code: | |
--- | |
72: vec2(0.6547356,0.373677), | |
73: vec2(-0.1999273,0.4483816), | |
74: vec2(0.167026,0.2838214), | |
75: vec2(0.2164582,0.6978411), | |
76: vec2(-0.7202712,-0.07400024), | |
77: vec2(-0.6624036,0.559697), | |
78: vec2(-0.1909649,0.8721116), | |
79: vec2(-0.6493049,-0.4945979), | |
80: vec2(0.6104985,0.7838438) | |
81: ); | |
>>> 82: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
83: { | |
84: vec3 qvec = q.xyz; | |
85: vec3 uv = cross(qvec, v); | |
86: vec3 uuv = cross(qvec, uv); | |
87: uv *= (2.0f * q.w); | |
88: uuv *= 2.0f; | |
89: return v + uv + uuv; | |
90: } | |
91: float packEmission(float emission) | |
--- | |
Error: (82,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/editorobjects_editor1_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/selectionoutline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/selectionoutline_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/selectionoutline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/selectionoutline_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/selectionoutline_main0_fs.shbCould not open pipelines/compiled_gl/selectionoutline_main0_vs.shbCode: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_HDR_EXTRACT_LUMINANCE0_fs.shb), defines = "HDR_EXTRACT_LUMINANCE;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_FINAL0_fs.shb), defines = "FINAL;"Code: | |
--- | |
65: vec2(0.6547356,0.373677), | |
66: vec2(-0.1999273,0.4483816), | |
67: vec2(0.167026,0.2838214), | |
68: vec2(0.2164582,0.6978411), | |
69: vec2(-0.7202712,-0.07400024), | |
70: vec2(-0.6624036,0.559697), | |
71: vec2(-0.1909649,0.8721116), | |
72: vec2(-0.6493049,-0.4945979), | |
73: vec2(0.6104985,0.7838438) | |
74: ); | |
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
76: { | |
77: vec3 qvec = q.xyz; | |
78: vec3 uv = cross(qvec, v); | |
79: vec3 uuv = cross(qvec, uv); | |
80: uv *= (2.0f * q.w); | |
81: uuv *= 2.0f; | |
82: return v + uv + uuv; | |
83: } | |
84: float packEmission(float emission) | |
--- | |
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_HDR_EXTRACT_LUMINANCE0_vs.shb), defines = "HDR_EXTRACT_LUMINANCE;"Code: | |
--- | |
65: vec2(0.6547356,0.373677), | |
66: vec2(-0.1999273,0.4483816), | |
67: vec2(0.167026,0.2838214), | |
68: vec2(0.2164582,0.6978411), | |
69: vec2(-0.7202712,-0.07400024), | |
70: vec2(-0.6624036,0.559697), | |
71: vec2(-0.1909649,0.8721116), | |
72: vec2(-0.6493049,-0.4945979), | |
73: vec2(0.6104985,0.7838438) | |
74: ); | |
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
76: { | |
77: vec3 qvec = q.xyz; | |
78: vec3 uv = cross(qvec, v); | |
79: vec3 uuv = cross(qvec, uv); | |
80: uv *= (2.0f * q.w); | |
81: uuv *= 2.0f; | |
82: return v + uv + uuv; | |
83: } | |
84: float packEmission(float emission) | |
--- | |
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_MAIN0_vs.shb), defines = "MAIN;"Code: | |
--- | |
65: vec2(0.6547356,0.373677), | |
66: vec2(-0.1999273,0.4483816), | |
67: vec2(0.167026,0.2838214), | |
68: vec2(0.2164582,0.6978411), | |
69: vec2(-0.7202712,-0.07400024), | |
70: vec2(-0.6624036,0.559697), | |
71: vec2(-0.1909649,0.8721116), | |
72: vec2(-0.6493049,-0.4945979), | |
73: vec2(0.6104985,0.7838438) | |
74: ); | |
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
76: { | |
77: vec3 qvec = q.xyz; | |
78: vec3 uv = cross(qvec, v); | |
79: vec3 uuv = cross(qvec, uv); | |
80: uv *= (2.0f * q.w); | |
81: uuv *= 2.0f; | |
82: return v + uv + uuv; | |
83: } | |
84: float packEmission(float emission) | |
--- | |
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/extractluminance_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/extractluminance_FINAL0_vs.shb), defines = "FINAL;"Could not open pipelines/compiled_gl/extractluminance_final0_vs.shbCould not open pipelines/compiled_gl/extractluminance_main0_fs.shbCould not open pipelines/compiled_gl/extractluminance_main0_vs.shbCould not open pipelines/compiled_gl/extractluminance_hdr_extract_luminance0_fs.shbCould not open pipelines/compiled_gl/extractluminance_hdr_extract_luminance0_vs.shbCould not open pipelines/compiled_gl/extractluminance_final0_fs.shbCode: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/tonemap_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/tonemap_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN1_fs.shb), defines = "MAIN;FIXED_EXPOSURE;"Code: | |
--- | |
65: vec2(0.6547356,0.373677), | |
66: vec2(-0.1999273,0.4483816), | |
67: vec2(0.167026,0.2838214), | |
68: vec2(0.2164582,0.6978411), | |
69: vec2(-0.7202712,-0.07400024), | |
70: vec2(-0.6624036,0.559697), | |
71: vec2(-0.1909649,0.8721116), | |
72: vec2(-0.6493049,-0.4945979), | |
73: vec2(0.6104985,0.7838438) | |
74: ); | |
>>> 75: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
76: { | |
77: vec3 qvec = q.xyz; | |
78: vec3 uv = cross(qvec, v); | |
79: vec3 uuv = cross(qvec, uv); | |
80: uv *= (2.0f * q.w); | |
81: uuv *= 2.0f; | |
82: return v + uv + uuv; | |
83: } | |
84: float packEmission(float emission) | |
--- | |
Error: (75,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/tonemap/tonemap_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/tonemap_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/tonemap_main1_fs.shbCould not open pipelines/compiled_gl/tonemap_main0_fs.shbCould not open pipelines/compiled_gl/tonemap_main0_vs.shbCode: | |
--- | |
68: vec2(0.6547356,0.373677), | |
69: vec2(-0.1999273,0.4483816), | |
70: vec2(0.167026,0.2838214), | |
71: vec2(0.2164582,0.6978411), | |
72: vec2(-0.7202712,-0.07400024), | |
73: vec2(-0.6624036,0.559697), | |
74: vec2(-0.1909649,0.8721116), | |
75: vec2(-0.6493049,-0.4945979), | |
76: vec2(0.6104985,0.7838438) | |
77: ); | |
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
79: { | |
80: vec3 qvec = q.xyz; | |
81: vec3 uv = cross(qvec, v); | |
82: vec3 uuv = cross(qvec, uv); | |
83: uv *= (2.0f * q.w); | |
84: uuv *= 2.0f; | |
85: return v + uv + uuv; | |
86: } | |
87: float packEmission(float emission) | |
--- | |
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/pbr/pbrlocallight_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
68: vec2(0.6547356,0.373677), | |
69: vec2(-0.1999273,0.4483816), | |
70: vec2(0.167026,0.2838214), | |
71: vec2(0.2164582,0.6978411), | |
72: vec2(-0.7202712,-0.07400024), | |
73: vec2(-0.6624036,0.559697), | |
74: vec2(-0.1909649,0.8721116), | |
75: vec2(-0.6493049,-0.4945979), | |
76: vec2(0.6104985,0.7838438) | |
77: ); | |
>>> 78: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
79: { | |
80: vec3 qvec = q.xyz; | |
81: vec3 uv = cross(qvec, v); | |
82: vec3 uuv = cross(qvec, uv); | |
83: uv *= (2.0f * q.w); | |
84: uuv *= 2.0f; | |
85: return v + uv + uuv; | |
86: } | |
87: float packEmission(float emission) | |
--- | |
Error: (78,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/pbr/pbrlocallight_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN1_fs.shb), defines = "MAIN;HAS_SHADOWMAP;"Code: | |
--- | |
77: vec2(0.6547356,0.373677), | |
78: vec2(-0.1999273,0.4483816), | |
79: vec2(0.167026,0.2838214), | |
80: vec2(0.2164582,0.6978411), | |
81: vec2(-0.7202712,-0.07400024), | |
82: vec2(-0.6624036,0.559697), | |
83: vec2(-0.1909649,0.8721116), | |
84: vec2(-0.6493049,-0.4945979), | |
85: vec2(0.6104985,0.7838438) | |
86: ); | |
>>> 87: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
88: { | |
89: vec3 qvec = q.xyz; | |
90: vec3 uv = cross(qvec, v); | |
91: vec3 uuv = cross(qvec, uv); | |
92: uv *= (2.0f * q.w); | |
93: uuv *= 2.0f; | |
94: return v + uv + uuv; | |
95: } | |
96: float packEmission(float emission) | |
--- | |
Error: (87,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/pbr/pbrlocallight_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbrlocallight_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/pbrlocallight_main1_fs.shbCould not open pipelines/compiled_gl/pbrlocallight_main0_fs.shbCould not open pipelines/compiled_gl/pbrlocallight_main0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/pbr/pbr_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbr_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/pbr/pbr_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/pbr_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/pbr_main0_fs.shbCould not open pipelines/compiled_gl/pbr_main0_vs.shbCode: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/blur_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_H0_fs.shb), defines = "BLUR_H;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/blur_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_V0_fs.shb), defines = "BLUR_V;"Code: | |
--- | |
67: vec2(0.6547356,0.373677), | |
68: vec2(-0.1999273,0.4483816), | |
69: vec2(0.167026,0.2838214), | |
70: vec2(0.2164582,0.6978411), | |
71: vec2(-0.7202712,-0.07400024), | |
72: vec2(-0.6624036,0.559697), | |
73: vec2(-0.1909649,0.8721116), | |
74: vec2(-0.6493049,-0.4945979), | |
75: vec2(0.6104985,0.7838438) | |
76: ); | |
>>> 77: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
78: { | |
79: vec3 qvec = q.xyz; | |
80: vec3 uv = cross(qvec, v); | |
81: vec3 uuv = cross(qvec, uv); | |
82: uv *= (2.0f * q.w); | |
83: uuv *= 2.0f; | |
84: return v + uv + uuv; | |
85: } | |
86: float packEmission(float emission) | |
--- | |
Error: (77,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/blur_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_H0_vs.shb), defines = "BLUR_H;"Code: | |
--- | |
67: vec2(0.6547356,0.373677), | |
68: vec2(-0.1999273,0.4483816), | |
69: vec2(0.167026,0.2838214), | |
70: vec2(0.2164582,0.6978411), | |
71: vec2(-0.7202712,-0.07400024), | |
72: vec2(-0.6624036,0.559697), | |
73: vec2(-0.1909649,0.8721116), | |
74: vec2(-0.6493049,-0.4945979), | |
75: vec2(0.6104985,0.7838438) | |
76: ); | |
>>> 77: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
78: { | |
79: vec3 qvec = q.xyz; | |
80: vec3 uv = cross(qvec, v); | |
81: vec3 uuv = cross(qvec, uv); | |
82: uv *= (2.0f * q.w); | |
83: uuv *= 2.0f; | |
84: return v + uv + uuv; | |
85: } | |
86: float packEmission(float emission) | |
--- | |
Error: (77,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/blur_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/blur_BLUR_V0_vs.shb), defines = "BLUR_V;"Could not open pipelines/compiled_gl/blur_blur_v0_fs.shbCould not open pipelines/compiled_gl/blur_blur_v0_vs.shbCould not open pipelines/compiled_gl/blur_blur_h0_fs.shbCould not open pipelines/compiled_gl/blur_blur_h0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/screenspace/screenspacedebug_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/screenspace/screenspacedebug_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN1_fs.shb), defines = "MAIN;ALPHA_TO_BLACK;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/screenspace/screenspacedebug_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspacedebug_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/screenspacedebug_main1_fs.shbCould not open pipelines/compiled_gl/screenspacedebug_main0_fs.shbCould not open pipelines/compiled_gl/screenspacedebug_main0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/screenspace/screenspace_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspace_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/screenspace/screenspace_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/screenspace_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/screenspace_main0_fs.shbCould not open pipelines/compiled_gl/screenspace_main0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/imgui/imgui_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/imgui/imgui_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/imgui_main0_vs.shbCould not open pipelines/compiled_gl/imgui_main0_fs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/draw2d_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/draw2d_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/draw2d_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/draw2d_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/draw2d_main0_fs.shbCould not open pipelines/compiled_gl/draw2d_main0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/textmesh_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/textmesh_FORWARD0_fs.shb), defines = "FORWARD;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/textmesh_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/textmesh_FORWARD0_vs.shb), defines = "FORWARD;"Could not open pipelines/compiled_gl/textmesh_forward0_fs.shbCould not open pipelines/compiled_gl/textmesh_forward0_vs.shbCode: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_fs.shb), defines = "EDITOR;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_vs.shb), defines = "MAIN;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_vs.shb), defines = "EDITOR;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
62: vec2(0.6547356,0.373677), | |
63: vec2(-0.1999273,0.4483816), | |
64: vec2(0.167026,0.2838214), | |
65: vec2(0.2164582,0.6978411), | |
66: vec2(-0.7202712,-0.07400024), | |
67: vec2(-0.6624036,0.559697), | |
68: vec2(-0.1909649,0.8721116), | |
69: vec2(-0.6493049,-0.4945979), | |
70: vec2(0.6104985,0.7838438) | |
71: ); | |
>>> 72: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
73: { | |
74: vec3 qvec = q.xyz; | |
75: vec3 uv = cross(qvec, v); | |
76: vec3 uuv = cross(qvec, uv); | |
77: uv *= (2.0f * q.w); | |
78: uuv *= 2.0f; | |
79: return v + uv + uuv; | |
80: } | |
81: float packEmission(float emission) | |
--- | |
Error: (72,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_fs.shb), defines = "EDITOR;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_MAIN0_vs.shb), defines = "MAIN;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/common/debugline_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/debugline_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/debugline_editor0_fs.shbCould not open pipelines/compiled_gl/debugline_editor0_vs.shbCould not open pipelines/compiled_gl/debugline_main0_fs.shbCould not open pipelines/compiled_gl/debugline_main0_vs.shbCode: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_fs.shb), defines = "EDITOR;"Code: | |
--- | |
64: vec2(0.6547356,0.373677), | |
65: vec2(-0.1999273,0.4483816), | |
66: vec2(0.167026,0.2838214), | |
67: vec2(0.2164582,0.6978411), | |
68: vec2(-0.7202712,-0.07400024), | |
69: vec2(-0.6624036,0.559697), | |
70: vec2(-0.1909649,0.8721116), | |
71: vec2(-0.6493049,-0.4945979), | |
72: vec2(0.6104985,0.7838438) | |
73: ); | |
>>> 74: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
75: { | |
76: vec3 qvec = q.xyz; | |
77: vec3 uv = cross(qvec, v); | |
78: vec3 uuv = cross(qvec, uv); | |
79: uv *= (2.0f * q.w); | |
80: uuv *= 2.0f; | |
81: return v + uv + uuv; | |
82: } | |
83: float packEmission(float emission) | |
--- | |
Error: (74,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR1_fs.shb), defines = "EDITOR;DIFFUSE_TEXTURE;"Code: | |
--- | |
72: vec2(0.6547356,0.373677), | |
73: vec2(-0.1999273,0.4483816), | |
74: vec2(0.167026,0.2838214), | |
75: vec2(0.2164582,0.6978411), | |
76: vec2(-0.7202712,-0.07400024), | |
77: vec2(-0.6624036,0.559697), | |
78: vec2(-0.1909649,0.8721116), | |
79: vec2(-0.6493049,-0.4945979), | |
80: vec2(0.6104985,0.7838438) | |
81: ); | |
>>> 82: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
83: { | |
84: vec3 qvec = q.xyz; | |
85: vec3 uv = cross(qvec, v); | |
86: vec3 uuv = cross(qvec, uv); | |
87: uv *= (2.0f * q.w); | |
88: uuv *= 2.0f; | |
89: return v + uv + uuv; | |
90: } | |
91: float packEmission(float emission) | |
--- | |
Error: (82,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/editor/editorobjects_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/editorobjects_EDITOR0_vs.shb), defines = "EDITOR;"Could not open pipelines/compiled_gl/editorobjects_editor1_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_fs.shbCould not open pipelines/compiled_gl/editorobjects_editor0_vs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
74: { | |
75: vec3 qvec = q.xyz; | |
76: vec3 uv = cross(qvec, v); | |
77: vec3 uuv = cross(qvec, uv); | |
78: uv *= (2.0f * q.w); | |
79: uuv *= 2.0f; | |
80: return v + uv + uuv; | |
81: } | |
82: float packEmission(float emission) | |
--- | |
Error: (73,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/imgui/imgui_fs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_fs.shb), defines = "MAIN;"Code: | |
--- | |
66: vec2(0.6547356,0.373677), | |
67: vec2(-0.1999273,0.4483816), | |
68: vec2(0.167026,0.2838214), | |
69: vec2(0.2164582,0.6978411), | |
70: vec2(-0.7202712,-0.07400024), | |
71: vec2(-0.6624036,0.559697), | |
72: vec2(-0.1909649,0.8721116), | |
73: vec2(-0.6493049,-0.4945979), | |
74: vec2(0.6104985,0.7838438) | |
75: ); | |
>>> 76: vec3 mul_quat_vec3(float4 q, float3 v) | |
>>> 20: ^ | |
77: { | |
78: vec3 qvec = q.xyz; | |
79: vec3 uv = cross(qvec, v); | |
80: vec3 uuv = cross(qvec, uv); | |
81: uv *= (2.0f * q.w); | |
82: uuv *= 2.0f; | |
83: return v + uv + uuv; | |
84: } | |
85: float packEmission(float emission) | |
--- | |
Error: (76,20): error: syntax error, unexpected NEW_IDENTIFIER | |
Failed to build shader. | |
Failed to compile pipelines/imgui/imgui_vs.sc(f:/lumix/lumixengine_data//pipelines/compiled_gl/imgui_MAIN0_vs.shb), defines = "MAIN;"Could not open pipelines/compiled_gl/imgui_main0_vs.shbCould not open pipelines/compiled_gl/imgui_main0_fs.shbCode: | |
--- | |
63: vec2(0.6547356,0.373677), | |
64: vec2(-0.1999273,0.4483816), | |
65: vec2(0.167026,0.2838214), | |
66: vec2(0.2164582,0.6978411), | |
67: vec2(-0.7202712,-0.07400024), | |
68: vec2(-0.6624036,0.559697), | |
69: vec2(-0.1909649,0.8721116), | |
70: vec2(-0.6493049,-0.4945979), | |
71: vec2(0.6104985,0.7838438) | |
72: ); | |
>>> 73: vec3 mul_quat_vec3(float4 q, float3 v) |
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