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func image(from mtlTexture: MTLTexture) -> UIImage { | |
//画像サイズ | |
let w = mtlTexture.width | |
let h = mtlTexture.height | |
let bytesPerPixel: Int = 4 | |
let imageByteCount = w * h * bytesPerPixel | |
let bytesPerRow = w * bytesPerPixel | |
var src = [UInt8](repeating: 0, count: Int(imageByteCount)) | |
//CGImageに変換 | |
let region = MTLRegionMake2D(0, 0, w, h) |
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public func Run(_ image:UIImage) -> UIImage{ | |
//GPUで実行されるコマンドを格納するコンテナ | |
let buffer = commandQueue.makeCommandBuffer() | |
//コマンドを作成し、コマンドバッファに追加する(エンコード) | |
let encoder = buffer?.makeComputeCommandEncoder() | |
encoder?.setComputePipelineState(pipelineState) | |
//出力用テクスチャ作成 | |
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: MTLPixelFormat.rgba8Unorm, width:1920, height: 1080, mipmapped: false) | |
textureDescriptor.usage = [.shaderRead, .shaderWrite] | |
outTexture = self.device.makeTexture(descriptor: textureDescriptor) |
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func mtlTexture(from image: UIImage) -> MTLTexture { | |
//CGImage変換時に向きがおかしくならないように | |
UIGraphicsBeginImageContext(image.size); | |
image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:image.size.height)) | |
let orientationImage = UIGraphicsGetImageFromCurrentImageContext(); | |
UIGraphicsEndImageContext(); | |
//CGImageに変換 | |
guard let cgImage = orientationImage?.cgImage else { | |
fatalError("Can't open image \(image)") | |
} |
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//ハードウェアとしてのGPUを抽象化したプロトコル | |
lazy var device: MTLDevice! = MTLCreateSystemDefaultDevice() | |
//コマンドバッファの実行順を管理するキュー | |
var commandQueue: MTLCommandQueue! | |
public func Setup() { | |
let defaultLibrary = device.makeDefaultLibrary()! | |
if let target = defaultLibrary.makeFunction(name: funcName) { | |
commandQueue = device.makeCommandQueue() | |
do { |
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python retrain.py --image_dir ./images | |
python label_image.py --image test.jpg --graph output_graph.pb --labels output_labels.txt --input_layer=Placeholder |
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googleimagesdownload -k keywordA -sk keywordB -f "jpg" -s medium |
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Shader "_kunofellasleep/LocalColor.shader" { | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 100 | |
Pass { | |
CGPROGRAM | |
// Upgrade NOTE: excluded shader from DX11; has structs without semantics (struct v2f members localPos) | |
#pragma exclude_renderers d3d11 | |
#pragma vertex vert |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UniRx; | |
/// <summary> | |
/// 指定のフォルダ(targetPath)に音声ファイルをいれて | |
/// SoundEffectManager.Instance.Play("filename"); で再生できる | |
/// </summary> |