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| Shader "_kunofellasleep/LocalColor.shader" { | |
| SubShader { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 100 | |
| Pass { | |
| CGPROGRAM | |
| // Upgrade NOTE: excluded shader from DX11; has structs without semantics (struct v2f members localPos) | |
| #pragma exclude_renderers d3d11 | |
| #pragma vertex vert |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UniRx; | |
| /// <summary> | |
| /// 指定のフォルダ(targetPath)に音声ファイルをいれて | |
| /// SoundEffectManager.Instance.Play("filename"); で再生できる | |
| /// </summary> |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class TimeScaleController : MonoBehaviour { | |
| [SerializeField] private float speedupScale = 100.0f; | |
| [SerializeField] private float scale = 1.0f; | |
| void Update () { |
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