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using System; | |
using System.Linq; | |
public class Hello{ | |
public static void Main(){ | |
// Your code here! | |
int value = 1234; // value > 0 を満たさないといけない | |
var digit = Enumerable.Range(0, (int)Math.Log10(value) + 1) // 常用対数で桁を求め | |
.Select((item, index) => index) // インデックス番号を値に入れて | |
.Select(d => (int)(value / (long)Math.Pow(10,d) % 10)); // その桁の整数値を求める | |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace UnityEngine.ResourceManagement.Util | |
{ | |
// Token: 0x02000016 RID: 22 | |
internal static class CustomResourceManagerConfig | |
{ | |
// Token: 0x060000A4 RID: 164 RVA: 0x000045C8 File Offset: 0x000027C8 |
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using System; | |
using System.IO; | |
using UnityEngine.Networking; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using UnityEngine.ResourceManagement.Util; | |
namespace UnityEngine.ResourceManagement.ResourceProviders | |
{ | |
// Token: 0x02000019 RID: 25 | |
internal class CustomAssetBundleResource : IAssetBundleResource |
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using System; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
namespace UnityEngine.ResourceManagement.ResourceProviders | |
{ | |
// Token: 0x0200001A RID: 26 | |
public class CustomAssetBundleProvider : ResourceProviderBase | |
{ | |
// Token: 0x060000C7 RID: 199 RVA: 0x00004E45 File Offset: 0x00003045 | |
public override void Provide(ProvideHandle providerInterface) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using Ionic.Zlib; | |
public class WebRequest : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
IEnumerator Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// セーブするセッティングデータ | |
/// </summary> | |
public class ExampleEditorSetting : ScriptableObject | |
{ | |
public string Text; |