Created
July 2, 2020 19:34
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Dungeon Crawl RPG - game made for a video tutorial
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
public class WeaponScript : MonoBehaviour | |
{ | |
private bool swing = false; | |
int degree = 0; | |
private float weaponY = -0.4f; | |
private float weaponX = 0.3f; | |
public Sprite[] upgrades; | |
private int spriteIndex = 0; | |
public float weaponPower = 1.0f; | |
Vector3 pos; | |
public GameObject player; | |
void Update() | |
{ | |
if (Input.GetKey(KeyCode.Space)) | |
{ | |
GetComponent<SpriteRenderer>().enabled = true; | |
transform.GetChild(0).gameObject.SetActive(true); | |
Attack(); | |
} | |
} | |
private void FixedUpdate() | |
{ | |
if (swing) | |
{ | |
degree -= 7; | |
if(degree < -65) | |
{ | |
degree = 0; | |
swing = false; | |
GetComponent<SpriteRenderer>().enabled = false; | |
transform.GetChild(0).gameObject.SetActive(false); | |
} | |
transform.eulerAngles = Vector3.forward * degree; | |
} | |
} | |
void Attack() | |
{ | |
if(player.GetComponent<PlayerScript>().turnedLeft) | |
{ | |
transform.localScale = new Vector3(-1.8f, 1.8f, 1); | |
weaponX = -0.3f; | |
} | |
else | |
{ | |
transform.localScale = new Vector3(1.8f, 1.8f, 1); | |
weaponX = 0.3f; | |
} | |
pos = player.transform.position; | |
pos.x += weaponX; | |
pos.y += weaponY; | |
transform.position = pos; | |
swing = true; | |
} | |
public void UpgradeWeapon() | |
{ | |
if(spriteIndex < upgrades.Length - 1) | |
{ | |
spriteIndex++; | |
} | |
GetComponent<SpriteRenderer>().sprite = upgrades[spriteIndex]; | |
weaponPower += 0.4f; | |
} | |
} |
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