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August 28, 2020 01:00
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Make Your First 3D Game Fast - Block Maze Racer - Free Assets and Code - player script for video tutorial
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class PlayerScript : MonoBehaviour | |
{ | |
public Rigidbody rigid; | |
public float moveForce = 50.0f; | |
public CameraScript mainCamera; | |
private int level = 1; | |
public Text levelText; | |
public GameManager gameManager; | |
void Update() | |
{ | |
if (Input.GetKey("up") || Input.GetKey("w")) | |
{ | |
rigid.AddForce(0, 0, moveForce * Time.deltaTime, ForceMode.VelocityChange); | |
mainCamera.SetDirection("up"); | |
} | |
if (Input.GetKey("down") || Input.GetKey("s")) | |
{ | |
rigid.AddForce(0, 0, -moveForce * Time.deltaTime, ForceMode.VelocityChange); | |
mainCamera.SetDirection("down"); | |
} | |
if (Input.GetKey("right") || Input.GetKey("d")) | |
{ | |
rigid.AddForce(moveForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); | |
mainCamera.SetDirection("right"); | |
} | |
if (Input.GetKey("left") || Input.GetKey("a")) | |
{ | |
rigid.AddForce(-moveForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); | |
mainCamera.SetDirection("left"); | |
} | |
} | |
private void OnTriggerEnter(Collider collider) | |
{ | |
if (collider.tag == "Exit") | |
{ | |
PlayerRespawn(); | |
level = level + 1; | |
moveForce += 20.0f; | |
gameManager.NextLevel(); | |
} | |
levelText.text = level.ToString(); | |
} | |
private void OnCollisionEnter(Collision collision) | |
{ | |
if (collision.gameObject.tag == "Obstacle") | |
{ | |
// Ground Color | |
Color[] options = { Color.white, Color.black, Color.green }; | |
Color newColor = options[Random.Range(0, options.Length)]; | |
GameObject.Find("Ground").GetComponent<Renderer>().material.color = newColor; | |
level = 1; | |
moveForce = 25.0f; | |
PlayerRespawn(); | |
} | |
levelText.text = level.ToString(); | |
} | |
void PlayerRespawn() | |
{ | |
transform.position = new Vector3(12.25f, 1.5f, -13.5f); | |
transform.rotation = Quaternion.Euler(-90, 0, 90); | |
} | |
} |
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