In your command-line run the following commands:
brew doctorbrew update
| from bs4 import BeautifulSoup | |
| import urllib2 | |
| import urlparse | |
| import re | |
| import string | |
| import sys | |
| import wget | |
| import os | |
| result = {"videoID": "", "name": ""} |
In your command-line run the following commands:
brew doctorbrew update| sudo: required | |
| language: ruby | |
| services: | |
| - docker | |
| before_install: | |
| - echo "Testing Docker Hub credentials" | |
| - docker login -e=$DOCKER_EMAIL -u=$DOCKER_USERNAME -p=$DOCKER_PASSWORD |
| extension CMDeviceMotion { | |
| func gaze(atOrientation orientation: UIInterfaceOrientation) -> SCNVector4 { | |
| let attitude = self.attitude.quaternion | |
| let aq = GLKQuaternionMake(Float(attitude.x), Float(attitude.y), Float(attitude.z), Float(attitude.w)) | |
| let final: SCNVector4 | |
| switch orientation { |
| # xcode-build-bump.sh | |
| # @desc Auto-increment the build number every time the project is run. | |
| # @usage | |
| # 1. Select: your Target in Xcode | |
| # 2. Select: Build Phases Tab | |
| # 3. Select: Add Build Phase -> Add Run Script | |
| # 4. Paste code below in to new "Run Script" section | |
| # 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
| # 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |