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@kvnbias
Created June 20, 2024 13:54
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5ES -- NEF
new entry "S5E_NegativeEnergyFlood_Save"
type "PassiveData"
data "Properties" "IsHidden"
data "StatsFunctorContext" "OnHeal;OnHealed"
data "StatsFunctors" "RemoveStatus(NEGATIVE_ENERGY_FLOOD_TECHNICAL_PC);RemoveStatus(NEGATIVE_ENERGY_FLOOD_TECHNICAL)"
data "Properties" "IsHidden"
new entry "S5E_NegativeEnergyFlood"
type "PassiveData"
data "Properties" "IsHidden"
data "Conditions" "HasHPLessThan(1)"
data "StatsFunctors" "Kill();RemoveStatus(NEGATIVE_ENERGY_FLOOD_ZOMBIE);RemoveStatus(NEGATIVE_ENERGY_FLOOD_ZOMBIE_ONKILL)"
data "StatsFunctorContext" "OnDamaged"
new entry "NEGATIVE_ENERGY_FLOOD_TECHNICAL"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "h528b9fefg75cbg4c03gba52g1a7b1413a06d;1"
data "Description" "h11d5fc1dg69e6g4476gbd4fg0afc37a2dce4;1"
data "UseLyingPickingState" "Yes"
data "Icon" "Spell_Necromancy_NegativeEnergyFlood"
data "Passives" "S5E_NegativeEnergyFlood_Save"
data "TickFunctors" "IF(not HasStatus('DOWNED',context.Source)):ApplyStatus(NEGATIVE_ENERGY_FLOOD_ZOMBIE,100,-1);IF(not HasStatus('DOWNED',context.Source)):ApplyStatus(NEGATIVE_ENERGY_FLOOD_ZOMBIE_ONKILL,100,-1)"
data "TickType" "StartTurn"
data "StatusPropertyFlags" "TickingWithSource;ApplyToDead"
data "StackId" "NEGATIVE_ENERGY_FLOOD_TECHNICAL"
data "StatusEffect" "d0c3a6f3-b954-4e8a-b9d2-8dfc66be24ab"
new entry "NEGATIVE_ENERGY_FLOOD_TECHNICAL_PC"
type "StatusData"
data "StatusType" "BOOST"
using "NEGATIVE_ENERGY_FLOOD_TECHNICAL"
data "TickFunctors" ""
data "OnRemoveFunctors" "IF(Dead()):ApplyStatus(NEGATIVE_ENERGY_FLOOD_TECHNICAL,100,1)"
data "StatusPropertyFlags" "TickingWithSource"
new entry "NEGATIVE_ENERGY_FLOOD_ZOMBIE_ONKILL"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "h528b9fefg75cbg4c03gba52g1a7b1413a06d;1"
data "StackId" "NEGATIVE_ENERGY_FLOOD_ZOMBIE_ONKILL"
data "Passives" "S5E_NegativeEnergyFlood"
data "Boosts" ""
data "StatusPropertyFlags" "ApplyToDead;DisableCombatlog;DisableOverhead;DisablePortraitIndicator"
new entry "NEGATIVE_ENERGY_FLOOD_ZOMBIE"
type "StatusData"
data "StatusType" "POLYMORPHED"
data "DisplayName" "h528b9fefg75cbg4c03gba52g1a7b1413a06d;1"
data "StackId" "NEGATIVE_ENERGY_FLOOD_ZOMBIE"
data "OnApplyFunctors" "Resurrect(100,100)"
data "Boosts" "AiArchetypeOverride(madness,99)"
data "TickType" "StartTurn"
data "TemplateID" "e7191344-8bd6-4587-a4a5-0431c6882892"
data "Rules" "1ab20a78-43a5-11ee-be56-0242ac120002"
data "StatusPropertyFlags" "ApplyToDead;LoseControl;LoseControlFriendly;DisableCombatlog;DisableOverhead;DisablePortraitIndicator"
data "StatusGroups" "SG_Mad"
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