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c++ mvc model.... compile with vs2008
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#ifndef MVC_H_ | |
#define MVC_H_ | |
#include <set> | |
#include <list> | |
#include <memory> | |
#include <functional> | |
template <typename T> | |
class observer | |
{ | |
public: | |
typedef std::tr1::function<bool(const T&)> CB_FUNCTION; | |
observer(typename CB_FUNCTION callback):callback_(callback){}; | |
virtual const T calc() const = 0; | |
void ApplyModel(const T& t) const | |
{ | |
callback_(t); | |
} | |
private: | |
typename CB_FUNCTION callback_; | |
}; | |
template <typename T> | |
class model | |
{ | |
public: | |
~model() | |
{ | |
std::set<observer<T>*>::iterator it = observer_.begin(); | |
for (;it!=observer_.end(); it++) { | |
delete *it; | |
} | |
} | |
void add_observer(observer<T>* o) | |
{ | |
//if the o is already exist, just do nothing. | |
std::set<observer<T>*>::iterator it = observer_.find(o); | |
if (it != observer_.end()) | |
return; | |
observer_.insert(o); | |
fresh(); | |
} | |
void remove_observer(observer<T>* o) | |
{ | |
observer_.erase(o); | |
} | |
void fresh() | |
{ | |
std::set<observer<T>*>::iterator it = observer_.begin(); | |
const T d = (*it)->calc(); | |
for (; it!=observer_.end(); it++) { | |
(*it)->ApplyModel(d); | |
} | |
} | |
protected: | |
model(){}; | |
private: | |
model(const model&); | |
void operator=(const model&); | |
std::set<observer<T>*> observer_; | |
}; | |
#endif //MVC_H_ |
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#include <memory> | |
#include <functional> | |
#include <windows.h> | |
#include <stdio.h> | |
#include "mvc.h" | |
class GameModel : public model<int> | |
{ | |
public: | |
static std::tr1::shared_ptr<GameModel> SingleInstance() { | |
static std::tr1::shared_ptr<GameModel> p(new GameModel); | |
return p; | |
} | |
//some other public functions... | |
private: | |
//some data... | |
//... | |
//make sure this class is a single instance. | |
GameModel(){}; | |
GameModel(const GameModel&); | |
void operator=(const GameModel&); | |
}; | |
class GameObserver : public observer<int> | |
{ | |
public: | |
static GameObserver* factory(CB_FUNCTION c) | |
{ | |
return new GameObserver(c); | |
} | |
virtual const int calc() const | |
{ | |
std::tr1::shared_ptr<GameModel> model_int = GameModel::SingleInstance(); | |
//do some calc with model_int... | |
//... | |
return 9; | |
} | |
private: | |
GameObserver(CB_FUNCTION callback):observer(callback){} | |
}; | |
//this is a callback function | |
bool cb_function(const int& i) | |
{ | |
printf("this is cb_function, i=%d\n", i); | |
return true; | |
} | |
int main() | |
{ | |
std::tr1::shared_ptr<GameModel> gm = GameModel::SingleInstance(); | |
GameObserver* go = GameObserver::factory(cb_function); | |
gm->add_observer(go); | |
gm->add_observer(go); | |
gm->add_observer(GameObserver::factory(cb_function)); | |
gm->fresh(); | |
return 0; | |
} |
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