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A rectangle shape for SwiftUI that can render any edge like a torn piece of paper.
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// Copyright 2021 Kyle Hughes | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to | |
// permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the | |
// Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE | |
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS | |
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
import SwiftUI | |
private let drawingOrder: [Edge] = [.top, .trailing, .bottom, .leading] | |
private let valleyDepth: ClosedRange<CGFloat> = 0.5 ... 6 | |
private let valleyHypotenuseLength: ClosedRange<CGFloat> = 6 ... 18 | |
public struct TornRectangle { | |
private let tornEdges: Edge.Set | |
// MARK: Public Initialization | |
public init(tornEdges: Edge.Set) { | |
self.tornEdges = tornEdges | |
} | |
} | |
// MARK: - Shape Extension | |
extension TornRectangle: Shape { | |
// MARK: Shape Body | |
public func path(in rect: CGRect) -> Path { | |
Path { path in | |
path.move(to: .zero) | |
for edge in drawingOrder { | |
let origin = path.currentPoint | |
while isNotFinishedDrawing(edge, for: path, in: rect) { | |
path.addLine(to: nextPoint(for: path, along: edge, originatingAt: origin, in: rect)) | |
} | |
} | |
} | |
} | |
// MARK: Layout Math | |
private var randomValleyDepth: CGFloat { | |
.random(in: valleyDepth) | |
} | |
private var randomValleyHypotenuseLength: CGFloat { | |
.random(in: valleyHypotenuseLength) | |
} | |
private func calculator(for axis: Axis, along edge: Edge) -> (CGFloat, CGFloat) -> CGFloat { | |
switch edge { | |
case .bottom: | |
return (-) | |
case .leading: | |
switch axis { | |
case .horizontal: | |
return (+) | |
case .vertical: | |
return (-) | |
} | |
case .top: | |
return (+) | |
case .trailing: | |
switch axis { | |
case .horizontal: | |
return (-) | |
case .vertical: | |
return (+) | |
} | |
} | |
} | |
private func endOf(_ edge: Edge, in rect: CGRect) -> CGPoint { | |
switch edge { | |
case .bottom: | |
return CGPoint(x: rect.minX, y: rect.maxY) | |
case .leading: | |
return CGPoint(x: rect.minX, y: rect.minY) | |
case .top: | |
return CGPoint(x: rect.maxX, y: rect.minY) | |
case .trailing: | |
return CGPoint(x: rect.maxX, y: rect.maxY) | |
} | |
} | |
private func isNotFinishedDrawing(_ edge: Edge, for path: Path, in rect: CGRect) -> Bool { | |
guard let point = path.currentPoint else { | |
return false | |
} | |
switch edge { | |
case .bottom: | |
return rect.minX < point.x | |
case .leading: | |
return rect.minY < point.y | |
case .top: | |
return point.x < rect.maxX | |
case .trailing: | |
return point.y < rect.maxY | |
} | |
} | |
private func nextPoint( | |
for path: Path, | |
along edge: Edge, | |
originatingAt origin: CGPoint?, | |
in rect: CGRect | |
) -> CGPoint { | |
let origin = origin ?? .zero | |
let currentPoint = path.currentPoint ?? origin | |
return CGPoint( | |
x: x(after: currentPoint, along: edge, originatingAt: origin, in: rect), | |
y: y(after: currentPoint, along: edge, originatingAt: origin, in: rect) | |
) | |
} | |
private func x( | |
after point: CGPoint, | |
along edge: Edge, | |
originatingAt origin: CGPoint, | |
in rect: CGRect | |
) -> CGFloat { | |
switch edge { | |
case .top, .bottom: | |
guard point.isNotWithinOneValleyOfEnd(of: edge, in: rect) else { | |
return endOf(edge, in: rect).x | |
} | |
return calculator(for: .horizontal, along: edge)(point.x, randomValleyHypotenuseLength) | |
case .leading, .trailing: | |
guard tornEdges.contains(edge.asSet), point.isAlong(edge, originatingAt: origin) else { | |
return origin.x | |
} | |
return calculator(for: .horizontal, along: edge)(origin.x, randomValleyDepth) | |
} | |
} | |
private func y( | |
after point: CGPoint, | |
along edge: Edge, | |
originatingAt origin: CGPoint, | |
in rect: CGRect | |
) -> CGFloat { | |
switch edge { | |
case .top, .bottom: | |
guard tornEdges.contains(edge.asSet), point.isAlong(edge, originatingAt: origin) else { | |
return origin.y | |
} | |
return calculator(for: .vertical, along: edge)(origin.y, randomValleyDepth) | |
case .leading, .trailing: | |
guard point.isNotWithinOneValleyOfEnd(of: edge, in: rect) else { | |
return endOf(edge, in: rect).y | |
} | |
return calculator(for: .vertical, along: edge)(point.y, randomValleyHypotenuseLength) | |
} | |
} | |
} | |
// MARK: - Extension for CGPoint | |
extension CGPoint { | |
// MARK: Fileprivate Instance Interface | |
fileprivate func isAlong(_ edge: Edge, originatingAt origin: CGPoint) -> Bool { | |
switch edge { | |
case .bottom, .top: | |
return y == origin.y | |
case .leading, .trailing: | |
return x == origin.x | |
} | |
} | |
fileprivate func isNotWithinOneValleyOfEnd(of edge: Edge, in rect: CGRect) -> Bool { | |
switch edge { | |
case .bottom: | |
return valleyHypotenuseLength.upperBound - rect.minX < x | |
case .leading: | |
return valleyHypotenuseLength.upperBound - rect.minY < y | |
case .top: | |
return x < rect.maxX - valleyHypotenuseLength.upperBound | |
case .trailing: | |
return y < rect.maxY - valleyHypotenuseLength.upperBound | |
} | |
} | |
} | |
// MARK: - Extension for Edge | |
extension Edge { | |
// MARK: Fileprivate Instance Interface | |
fileprivate var asSet: Edge.Set { | |
switch self { | |
case .bottom: | |
return .bottom | |
case .leading: | |
return .leading | |
case .top: | |
return .top | |
case .trailing: | |
return .trailing | |
} | |
} | |
} | |
// MARK: - Previews | |
#if DEBUG | |
public struct TornRectangle_Previews: PreviewProvider { | |
// MARK: Preview Views | |
public static var previews: some View { | |
TornRectangle(tornEdges: .all) | |
.fill(.green) | |
.frame(width: 300, height: 300) | |
.padding() | |
.previewLayout(.sizeThatFits) | |
} | |
} | |
#endif |
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Torn Rectangle
Note: The generated edges are not deterministic.
License
MIT