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December 23, 2015 02:09
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Experiments with automatically pushing/popping styles and matrices using scope.
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| #include "ofAppGlutWindow.h" | |
| #include "ofMain.h" | |
| #define stroke(r, g, b) StrokeClass StrokeObject##__LINE__(r, g, b) | |
| class StrokeClass { | |
| public: | |
| StrokeClass(float r, float g, float b) { | |
| ofPushStyle(); | |
| ofNoFill(); | |
| ofSetColor(r, g, b); | |
| } | |
| ~StrokeClass() { | |
| ofPopStyle(); | |
| } | |
| }; | |
| #define translate(x, y) TranslateClass TranslateObject##__LINE__(x, y) | |
| class TranslateClass { | |
| public: | |
| TranslateClass(float x, float y) { | |
| ofPushMatrix(); | |
| ofTranslate(x, y); | |
| } | |
| ~TranslateClass() { | |
| ofPopMatrix(); | |
| } | |
| }; | |
| class ofApp : public ofBaseApp { | |
| public: | |
| void draw() { | |
| ofBackground(0); | |
| { | |
| stroke(255, 0, 0); | |
| translate(10, 10); | |
| ofRect(0, 0, 50, 50); | |
| } | |
| ofRect(20, 20, 50, 50); | |
| } | |
| }; | |
| int main() { | |
| ofSetupOpenGL(200, 200, OF_WINDOW); | |
| ofRunApp(ofPtr<ofBaseApp>(new ofApp())); | |
| } |
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