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Small script for submitting algorithmically designed work to the Moon Drawings project http://www.moondrawings.org/draw
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/* | |
# moon-draw.js | |
To use this code, paste it into your console. | |
Then start writing some Processing-like code: | |
```js | |
begin() | |
translate(width / 2, height / 2) | |
for(var i = 0; i < 11; i++) { | |
rotate(radians(33)); | |
triangle(10, 10, 200); | |
rect(20, 30, 40, 50); | |
} | |
end() | |
``` | |
# Functions | |
- random, clamp, radians | |
- begin, moveTo, end | |
- translate, rotate, scale | |
- pushMatrix popMatrix | |
- ellipse, spiral, rectangle, triangle | |
*/ | |
var width = 450, height = 450; | |
var state; | |
var stateStack = []; | |
begin(); | |
function random(a, b) { | |
if(typeof b !== 'undefined') { | |
return Math.random() * (b - a) + a; | |
} else { | |
return Math.random() * a; | |
} | |
} | |
function clamp(x, low, high) { | |
return x > high ? high : x < low ? low : x; | |
} | |
// convert degrees to radians | |
function radians(angle) { | |
return 2 * Math.PI * angle / 360; | |
} | |
function mouse(event, x, y) { | |
var canvas = document.getElementById('defaultCanvas'); | |
canvas.dispatchEvent(new MouseEvent(event, { | |
'view': window, | |
'bubbles': true, | |
'cancelable': true, | |
'clientX': canvas.getBoundingClientRect().left + x, | |
'clientY': canvas.getBoundingClientRect().top + y | |
})); | |
state.prev.x = x; | |
state.prev.y = y; | |
} | |
// call begin() before creating a new drawing | |
function begin() { | |
state = { | |
start: false, | |
prev: {x: 0, y:0}, | |
translation: {x: 0, y: 0}, | |
scaling: {x: 1, y: 1}, | |
rotation: 0 | |
}; | |
} | |
// moveTo simulates mouse movement one point at a time | |
// your drawing will start at your first moveTo point | |
function moveTo(x, y) { | |
var s = Math.sin(state.rotation); | |
var c = Math.cos(state.rotation); | |
var sx = x * c - y * s; | |
var sy = x * s + y * c; | |
sx *= state.scaling.x; | |
sy *= state.scaling.y; | |
sx += state.translation.x; | |
sy += state.translation.y; | |
sx = clamp(sx, 1, 450); | |
sy = clamp(sy, 1, 450); | |
if(!state.start) { | |
mouse('mousedown', sx, sy); | |
state.start = true; | |
} | |
mouse('mousemove', sx, sy); | |
} | |
// call end() when you are done placing points | |
function end() { | |
mouse('mouseup', state.prev.x, state.prev.y); | |
} | |
function pushMatrix() { | |
stateStack.push({ | |
translation: { | |
x: state.translation.x, | |
y: state.translation.y | |
}, | |
scaling: { | |
x: state.scaling.x, | |
y: state.scaling.y | |
}, | |
rotation: state.rotation, | |
}); | |
} | |
function popMatrix() { | |
var pop = stateStack.pop(); | |
state.translation = { | |
x: pop.translation.x, | |
y: pop.translation.y | |
}; | |
state.scaling = { | |
x: pop.scaling.x, | |
y: pop.scaling.y | |
}; | |
state.rotation = pop.rotation; | |
} | |
function translate(x, y) { | |
var s = Math.sin(state.rotation); | |
var c = Math.cos(state.rotation); | |
var sx = x * c - y * s; | |
var sy = x * s + y * c; | |
sx *= state.scaling.x; | |
sy *= state.scaling.y; | |
state.translation.x += sx; | |
state.translation.y += sy; | |
} | |
function scale(x, y) { | |
state.scaling.x *= x; | |
state.scaling.y *= y; | |
} | |
// rotate() using radians | |
function rotate(angle) { | |
state.rotation += angle; | |
} | |
function ellipse(x, y, w, h, steps) { | |
steps = typeof steps !== 'undefined' ? steps : 24; | |
for(var i = 0; i < steps; i++) { | |
var theta = 2 * Math.PI * i / (steps - 1); | |
var cx = x + Math.sin(theta) * w / 2; | |
var cy = y + Math.cos(theta) * h / 2; | |
moveTo(cx, cy); | |
} | |
} | |
function spiral(x, y, outerRadius, innerRadius, rotations, steps) { | |
innerRadius = typeof innerRadius !== 'undefined' ? innerRadius : 0; | |
rotations = typeof rotations !== 'undefined' ? rotations : 8; | |
steps = typeof steps !== 'undefined' ? steps : 24; | |
for(var i = 0; i < steps; i++) { | |
var t = i / (steps - 1); | |
var theta = rotations * 2 * Math.PI * t; | |
var cr = t * (outerRadius - innerRadius) + innerRadius; | |
var cx = x + Math.sin(theta) * cr; | |
var cy = y + Math.cos(theta) * cr; | |
moveTo(cx, cy); | |
} | |
} | |
function rect(x, y, w, h) { | |
h = typeof h !== 'undefined' ? h : w; | |
moveTo(x, y); | |
moveTo(x + w, y); | |
moveTo(x + w, y + h); | |
moveTo(x, y + h); | |
moveTo(x, y); | |
} | |
function triangle(x, y, w, h) { | |
h = typeof h !== 'undefined' ? h : w * Math.sqrt(3) / 2; | |
moveTo(x, y); | |
moveTo(x + w / 2, y + h); | |
moveTo(x - w / 2, y + h); | |
moveTo(x, y); | |
} |
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