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--[[ | |
Implemented as described here: | |
http://flafla2.github.io/2014/08/09/perlinnoise.html | |
]]-- | |
perlin = {} | |
perlin.p = {} | |
-- Hash lookup table as defined by Ken Perlin | |
-- This is a randomly arranged array of all numbers from 0-255 inclusive | |
local permutation = {151,160,137,91,90,15, | |
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 | |
} | |
-- p is used to hash unit cube coordinates to [0, 255] | |
for i=0,255 do | |
-- Convert to 0 based index table | |
perlin.p[i] = permutation[i+1] | |
-- Repeat the array to avoid buffer overflow in hash function | |
perlin.p[i+256] = permutation[i+1] | |
end | |
-- Return range: [-1, 1] | |
function perlin:noise(x, y, z) | |
y = y or 0 | |
z = z or 0 | |
-- Calculate the "unit cube" that the point asked will be located in | |
local xi = bit32.band(math.floor(x),255) | |
local yi = bit32.band(math.floor(y),255) | |
local zi = bit32.band(math.floor(z),255) | |
-- Next we calculate the location (from 0 to 1) in that cube | |
x = x - math.floor(x) | |
y = y - math.floor(y) | |
z = z - math.floor(z) | |
-- We also fade the location to smooth the result | |
local u = self.fade(x) | |
local v = self.fade(y) | |
local w = self.fade(z) | |
-- Hash all 8 unit cube coordinates surrounding input coordinate | |
local p = self.p | |
local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB | |
A = p[xi ] + yi | |
AA = p[A ] + zi | |
AB = p[A+1 ] + zi | |
AAA = p[ AA ] | |
ABA = p[ AB ] | |
AAB = p[ AA+1 ] | |
ABB = p[ AB+1 ] | |
B = p[xi+1] + yi | |
BA = p[B ] + zi | |
BB = p[B+1 ] + zi | |
BAA = p[ BA ] | |
BBA = p[ BB ] | |
BAB = p[ BA+1 ] | |
BBB = p[ BB+1 ] | |
-- Take the weighted average between all 8 unit cube coordinates | |
return self.lerp(w, | |
self.lerp(v, | |
self.lerp(u, | |
self:grad(AAA,x,y,z), | |
self:grad(BAA,x-1,y,z) | |
), | |
self.lerp(u, | |
self:grad(ABA,x,y-1,z), | |
self:grad(BBA,x-1,y-1,z) | |
) | |
), | |
self.lerp(v, | |
self.lerp(u, | |
self:grad(AAB,x,y,z-1), self:grad(BAB,x-1,y,z-1) | |
), | |
self.lerp(u, | |
self:grad(ABB,x,y-1,z-1), self:grad(BBB,x-1,y-1,z-1) | |
) | |
) | |
) | |
end | |
-- Gradient function finds dot product between pseudorandom gradient vector | |
-- and the vector from input coordinate to a unit cube vertex | |
perlin.dot_product = { | |
[0x0]=function(x,y,z) return x + y end, | |
[0x1]=function(x,y,z) return -x + y end, | |
[0x2]=function(x,y,z) return x - y end, | |
[0x3]=function(x,y,z) return -x - y end, | |
[0x4]=function(x,y,z) return x + z end, | |
[0x5]=function(x,y,z) return -x + z end, | |
[0x6]=function(x,y,z) return x - z end, | |
[0x7]=function(x,y,z) return -x - z end, | |
[0x8]=function(x,y,z) return y + z end, | |
[0x9]=function(x,y,z) return -y + z end, | |
[0xA]=function(x,y,z) return y - z end, | |
[0xB]=function(x,y,z) return -y - z end, | |
[0xC]=function(x,y,z) return y + x end, | |
[0xD]=function(x,y,z) return -y + z end, | |
[0xE]=function(x,y,z) return y - x end, | |
[0xF]=function(x,y,z) return -y - z end | |
} | |
function perlin:grad(hash, x, y, z) | |
return self.dot_product[bit32.band(hash,0xF)](x,y,z) | |
end | |
-- Fade function is used to smooth final output | |
function perlin.fade(t) | |
return t * t * t * (t * (t * 6 - 15) + 10) | |
end | |
function perlin.lerp(t, a, b) | |
return a + t * (b - a) | |
end |
Thanks for the explanation of [function]:[method]
usage. I've seen self.
and this.
used in some code and script examples in various languages but I've never worked with them. So, I don't fully understand the full usage. Your reply at least gives me the right search topics to look it up on my own. This lua script gives me a working example of self.
and :[method]
in use. As I come across other examples, I'll get a better sense of how to implement them in my own scripts.
I'm still trying to find out how to implement seamless perlin in lua, preferably with proper octave scaling. I was backtracking to the implementation linked in this script when I finally saw your response, I'm hoping that page will get me on the right track!
Ah, now I remember. That article mentions seamlessness but does not include the implementation. It's going to take a lot more research to find one.
@ryanzec Apologies, I hadn't seen your comment until today. For any future readers:
Feel free to use this code in any project commercial/uncommercial with/without attribution.
Sorry to bug you more about this, but your "permission" is not a license that would fly with FOSS projects. Would you mind specifying something like BSD0 (which most closely matches your permission statement), or MIT, or some Free and Open source license, so that we can use this in FOSS projects?
Having a legally-accepted license statement makes this code actually usable.
If you're still wondering, the colon is a way to declare a function as a "method" so-to-speak. In declarations, it adds an implicit first parameter to the function called
self
(equivalent tothis
in languages that have that concept), and in calls it passes in the containing table as the first argument (even if the function wasn't intended to be able to do that).As for the global perlin, pretty sure the top
perlin = {}
declaration is supposed to be a local variable, which gets returned at the end of the file. That's best practice anyway, but maybe the author is intending this to work in environments whererequire
isn't available or something.