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@kyokomi
Last active August 29, 2015 13:57
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EventDispatherについての調査資料3
bool RogueScene::init() {
//... 省略 ...
auto foreground_player_listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND_ROGUE, [actorSprite](EventCustom* event){
CCLOG("event! EVENT_COME_TO_FOREGROUND_ROGUE actorSprite");
// 左向け左!
actorSprite->runLeftAction();
});
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(foreground_player_listener, actorSprite);
// ... 省略 ...
}
cocos2d: event! EVENT_COME_TO_FOREGROUND_ROGUE actorSprite
cocos2d: event! EVENT_COME_TO_FOREGROUND_ROGUE this
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