Created
July 6, 2019 02:51
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class LifeGame: | |
def __init__(self, width, hight): | |
rows = [] | |
for x in range(width): | |
row = [] | |
for y in range(hight): | |
row.append(0) | |
rows.append(row) | |
self.cells = rows | |
def print_cells(self): | |
for row in self.cells: | |
print(row) | |
def set_live(self,x,y): | |
self.cells[x][y] = 1 | |
def next(self): | |
new_cells = self.cells | |
for x in range(len(self.cells)): | |
for y in range(len(self.cells[x])): | |
count = 0 | |
if not ((x-1 >= len(self.cells) or x-1 < 0)or (y-1 >= len(self.cells[x-1]) or y-1 < 0)): | |
if self.cells[x-1][y-1]==1: | |
count =+ 1 | |
if not ((x-1 >= len(self.cells) or x-1 < 0)or (y >= len(self.cells[x-1]) or y < 0)): | |
if self.cells[x-1][y]==1: | |
count =+ 1 | |
if not ((x-1 >= len(self.cells) or x-1 < 0)or (y+1 >= len(self.cells[x-1]) or y+1 < 0)): | |
if self.cells[x-1][y+1]==1: | |
count =+ 1 | |
if not ((x >= len(self.cells) or x < 0)or (y-1 >= len(self.cells[x]) or y-1 < 0)): | |
if self.cells[x][y-1]==1: | |
count =+ 1 | |
if not ((x >= len(self.cells) or x < 0)or (y+1 >= len(self.cells[x]) or y+1 < 0)): | |
if self.cells[x][y+1]==1: | |
count =+ 1 | |
if not ((x+1 >= len(self.cells) or x+1 < 0)or (y-1 >= len(self.cells[x+1]) or y-1 < 0)): | |
if self.cells[x+1][y-1]==1: | |
count =+ 1 | |
if not ((x+1 >= len(self.cells) or x+1 < 0)or (y >= len(self.cells[x+1]) or y < 0)): | |
if self.cells[x+1][y]==1: | |
count =+ 1 | |
if not ((x+1 >= len(self.cells) or x+1 < 0)or (y+1 >= len(self.cells[x+1]) or y+1 < 0)): | |
if self.cells[x+1][y+1]==1: | |
count =+ 1 | |
if self.cells[x][y] == 0 and count==3: | |
new_cells[x][y] = 1 | |
if self.cells[x][y] == 1 and (count == 3 or count == 2): | |
new_cells[x][y] = 0 | |
if self.cells[x][y] == 1 and count<=1: | |
new_cells[x][y] = 0 | |
lg = LifeGame(5,5) | |
lg.print_cells() | |
lg.set_live(1,2) | |
lg.set_live(2,2) | |
lg.set_live(3,2) | |
lg.print_cells() |
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