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using System; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace AssetManager.Editor | |
{ | |
public static class AssetBuilder | |
{ | |
[MenuItem("Build/AssetBundles")] | |
public static void BuildAll() | |
{ | |
var outputPath = Path.Combine(Application.dataPath, "StreamingAssets", "AssetBundles"); | |
Debug.Log($"Build AssetBundles to {outputPath}"); | |
const BuildAssetBundleOptions options = BuildAssetBundleOptions.StrictMode; | |
var manifest = BuildPipeline.BuildAssetBundles(outputPath, options, EditorUserBuildSettings.activeBuildTarget); | |
if (manifest == null) throw new Exception("BuildAssetBundle Error"); | |
Debug.Log("Build AssetBundles Complete!"); | |
} | |
} | |
} |
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using System.IO; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
namespace AssetManager | |
{ | |
public static class AssetLoader | |
{ | |
private static ILoader loader; | |
public static void Initialize() | |
{ | |
loader = new DefaultAssetLoader(); | |
#if UNITY_EDITOR | |
if (!File.Exists(Path.Combine(DefaultAssetLoader.GetStreamingAssetsPath(), "AssetBundles"))) | |
{ | |
Debug.Log("use EditorAssetLoader"); | |
loader = new EditorAssetLoader(); | |
} | |
#endif | |
} | |
public static Task Fetch(string assetBundleName) | |
{ | |
return loader.Fetch(assetBundleName); | |
} | |
public static T Load<T>(string assetBundleName, string assetName) where T : UnityEngine.Object | |
{ | |
return loader.Load<T>(assetBundleName, assetName); | |
} | |
public static T[] LoadAll<T>(string assetBundleName) where T : UnityEngine.Object | |
{ | |
return loader.LoadAll<T>(assetBundleName); | |
} | |
} | |
public interface ILoader | |
{ | |
Task Fetch(string assetBundleName); | |
T Load<T>(string assetBundleName, string assetName) where T : UnityEngine.Object; | |
T[] LoadAll<T>(string assetBundleName) where T : UnityEngine.Object; | |
} | |
} |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using UniRx.Async; | |
namespace AssetManager | |
{ | |
public class DefaultAssetLoader : ILoader | |
{ | |
private readonly Dictionary<string, AssetBundle> loaded = new Dictionary<string, AssetBundle>(); | |
public async Task Fetch(string assetBundleName) | |
{ | |
var url = "file://" + Path.Combine(GetStreamingAssetsPath(), assetBundleName); | |
Debug.Log($"Download AssetBundle from {url}"); | |
var webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url); | |
await webRequest.SendWebRequest(); | |
if (webRequest.isNetworkError || webRequest.isHttpError) | |
{ | |
Debug.LogError(webRequest.error); | |
} | |
loaded.Add(assetBundleName, DownloadHandlerAssetBundle.GetContent(webRequest)); | |
} | |
public T Load<T>(string assetBundleName, string assetName) where T : Object | |
{ | |
return loaded[assetBundleName].LoadAsset<T>(assetName); | |
} | |
public T[] LoadAll<T>(string assetBundleName) where T : Object | |
{ | |
return loaded[assetBundleName].LoadAllAssets<T>(); | |
} | |
public static string GetStreamingAssetsPath() | |
{ | |
return Path.Combine(Application.streamingAssetsPath, "AssetBundles"); | |
} | |
} | |
} |
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using System.Linq; | |
using Object = UnityEngine.Object; | |
#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
using UnityEditor; | |
namespace AssetManager | |
{ | |
public class EditorAssetLoader : ILoader | |
{ | |
private readonly List<string> loaded = new List<string>(); | |
public Task Fetch(string assetBundleName) | |
{ | |
if (!AssetDatabase.GetAllAssetBundleNames().Contains(assetBundleName)) | |
{ | |
throw new Exception($"{assetBundleName} is not found."); | |
} | |
loaded.Add(assetBundleName); | |
return Task.Delay(TimeSpan.FromSeconds(0.1)); | |
} | |
public T Load<T>(string assetBundleName, string assetName) where T : Object | |
{ | |
if (!loaded.Contains(assetBundleName)) | |
{ | |
throw new Exception($"{assetBundleName} is not loaded."); | |
} | |
var path = AssetDatabase | |
.GetAssetPathsFromAssetBundle(assetBundleName) | |
.Single(x => Path.GetFileNameWithoutExtension(x) == assetName); | |
return AssetDatabase.LoadAssetAtPath<T>(path); | |
} | |
public T[] LoadAll<T>(string assetBundleName) where T : Object | |
{ | |
if (!loaded.Contains(assetBundleName)) | |
{ | |
throw new Exception($"{assetBundleName} is not loaded."); | |
} | |
var path = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName).First(); | |
return AssetDatabase.LoadAllAssetsAtPath(path).Cast<T>().ToArray(); | |
} | |
private static string GetStreamingAssetsPath() | |
{ | |
return Path.Combine(Application.streamingAssetsPath, "AssetBundles"); | |
} | |
} | |
} | |
#endif |
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