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// angular-uuid created by Ivan Hayes @munkychop | |
// MIT License - http://opensource.org/licenses/mit-license.php | |
// -------------------------------------------------------------- | |
// This is an AngularJS wrapper for the original node-uuid library | |
// written by Robert Kieffer – https://github.com/broofa/node-uuid | |
// MIT License - http://opensource.org/licenses/mit-license.php | |
// The wrapped node-uuid library is at version 1.4.7 | |
function AngularUUID () { | |
'use strict'; | |
angular.module('angular-uuid',[]).factory('uuid', ['$window', nodeUUID]); | |
function nodeUUID ($window) { | |
// Unique ID creation requires a high quality random # generator. We feature | |
// detect to determine the best RNG source, normalizing to a function that | |
// returns 128-bits of randomness, since that's what's usually required | |
var _rng, _mathRNG, _whatwgRNG; | |
// Allow for MSIE11 msCrypto | |
var _crypto = $window.crypto || $window.msCrypto; | |
if (!_rng && _crypto && _crypto.getRandomValues) { | |
// WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto | |
// | |
// Moderately fast, high quality | |
try { | |
var _rnds8 = new Uint8Array(16); | |
_whatwgRNG = _rng = function whatwgRNG() { | |
_crypto.getRandomValues(_rnds8); | |
return _rnds8; | |
}; | |
_rng(); | |
} catch(e) {} | |
} | |
if (!_rng) { | |
// Math.random()-based (RNG) | |
// | |
// If all else fails, use Math.random(). It's fast, but is of unspecified | |
// quality. | |
var _rnds = new Array(16); | |
_mathRNG = _rng = function() { | |
for (var i = 0, r; i < 16; i++) { | |
if ((i & 0x03) === 0) { r = Math.random() * 0x100000000; } | |
_rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; | |
} | |
return _rnds; | |
}; | |
if ('undefined' !== typeof console && console.warn) { | |
console.warn('[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()'); | |
} | |
} | |
// Buffer class to use | |
var BufferClass = ('function' === typeof Buffer) ? Buffer : Array; | |
// Maps for number <-> hex string conversion | |
var _byteToHex = []; | |
var _hexToByte = {}; | |
for (var i = 0; i < 256; i++) { | |
_byteToHex[i] = (i + 0x100).toString(16).substr(1); | |
_hexToByte[_byteToHex[i]] = i; | |
} | |
// **`parse()` - Parse a UUID into it's component bytes** | |
function parse(s, buf, offset) { | |
var i = (buf && offset) || 0, ii = 0; | |
buf = buf || []; | |
s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) { | |
if (ii < 16) { // Don't overflow! | |
buf[i + ii++] = _hexToByte[oct]; | |
} | |
}); | |
// Zero out remaining bytes if string was short | |
while (ii < 16) { | |
buf[i + ii++] = 0; | |
} | |
return buf; | |
} | |
// **`unparse()` - Convert UUID byte array (ala parse()) into a string** | |
function unparse(buf, offset) { | |
var i = offset || 0, bth = _byteToHex; | |
return bth[buf[i++]] + bth[buf[i++]] + | |
bth[buf[i++]] + bth[buf[i++]] + '-' + | |
bth[buf[i++]] + bth[buf[i++]] + '-' + | |
bth[buf[i++]] + bth[buf[i++]] + '-' + | |
bth[buf[i++]] + bth[buf[i++]] + '-' + | |
bth[buf[i++]] + bth[buf[i++]] + | |
bth[buf[i++]] + bth[buf[i++]] + | |
bth[buf[i++]] + bth[buf[i++]]; | |
} | |
// **`v1()` - Generate time-based UUID** | |
// | |
// Inspired by https://github.com/LiosK/UUID.js | |
// and http://docs.python.org/library/uuid.html | |
// random #'s we need to init node and clockseq | |
var _seedBytes = _rng(); | |
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) | |
var _nodeId = [ | |
_seedBytes[0] | 0x01, | |
_seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] | |
]; | |
// Per 4.2.2, randomize (14 bit) clockseq | |
var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; | |
// Previous uuid creation time | |
var _lastMSecs = 0, _lastNSecs = 0; | |
// See https://github.com/broofa/node-uuid for API details | |
function v1(options, buf, offset) { | |
var i = buf && offset || 0; | |
var b = buf || []; | |
options = options || {}; | |
var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq; | |
// UUID timestamps are 100 nano-second units since the Gregorian epoch, | |
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so | |
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' | |
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. | |
var msecs = (options.msecs != null) ? options.msecs : new Date().getTime(); | |
// Per 4.2.1.2, use count of uuid's generated during the current clock | |
// cycle to simulate higher resolution clock | |
var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1; | |
// Time since last uuid creation (in msecs) | |
var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; | |
// Per 4.2.1.2, Bump clockseq on clock regression | |
if (dt < 0 && options.clockseq == null) { | |
clockseq = clockseq + 1 & 0x3fff; | |
} | |
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new | |
// time interval | |
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) { | |
nsecs = 0; | |
} | |
// Per 4.2.1.2 Throw error if too many uuids are requested | |
if (nsecs >= 10000) { | |
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); | |
} | |
_lastMSecs = msecs; | |
_lastNSecs = nsecs; | |
_clockseq = clockseq; | |
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch | |
msecs += 12219292800000; | |
// `time_low` | |
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; | |
b[i++] = tl >>> 24 & 0xff; | |
b[i++] = tl >>> 16 & 0xff; | |
b[i++] = tl >>> 8 & 0xff; | |
b[i++] = tl & 0xff; | |
// `time_mid` | |
var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; | |
b[i++] = tmh >>> 8 & 0xff; | |
b[i++] = tmh & 0xff; | |
// `time_high_and_version` | |
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version | |
b[i++] = tmh >>> 16 & 0xff; | |
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) | |
b[i++] = clockseq >>> 8 | 0x80; | |
// `clock_seq_low` | |
b[i++] = clockseq & 0xff; | |
// `node` | |
var node = options.node || _nodeId; | |
for (var n = 0; n < 6; n++) { | |
b[i + n] = node[n]; | |
} | |
return buf ? buf : unparse(b); | |
} | |
// **`v4()` - Generate random UUID** | |
// See https://github.com/broofa/node-uuid for API details | |
function v4(options, buf, offset) { | |
// Deprecated - 'format' argument, as supported in v1.2 | |
var i = buf && offset || 0; | |
if (typeof(options) === 'string') { | |
buf = (options === 'binary') ? new BufferClass(16) : null; | |
options = null; | |
} | |
options = options || {}; | |
var rnds = options.random || (options.rng || _rng)(); | |
// Per 4.4, set bits for version and `clock_seq_hi_and_reserved` | |
rnds[6] = (rnds[6] & 0x0f) | 0x40; | |
rnds[8] = (rnds[8] & 0x3f) | 0x80; | |
// Copy bytes to buffer, if provided | |
if (buf) { | |
for (var ii = 0; ii < 16; ii++) { | |
buf[i + ii] = rnds[ii]; | |
} | |
} | |
return buf || unparse(rnds); | |
} | |
// Export public API | |
var uuid = v4; | |
uuid.v1 = v1; | |
uuid.v4 = v4; | |
uuid.parse = parse; | |
uuid.unparse = unparse; | |
uuid.BufferClass = BufferClass; | |
uuid._rng = _rng; | |
uuid._mathRNG = _mathRNG; | |
uuid._whatwgRNG = _whatwgRNG; | |
return uuid; | |
} | |
} | |
// check for Module/AMD support, otherwise call the uuid function to setup the angular module. | |
if (typeof module !== 'undefined' && module.exports) { | |
module.exports = new AngularUUID(); | |
} else if (typeof define !== 'undefined' && define.amd) { | |
// AMD. Register as an anonymous module. | |
define (function() { | |
return new AngularUUID(); | |
}); | |
} else { | |
AngularUUID(); | |
} |
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