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| #![feature( | |
| allocator_api, | |
| slice_ptr_get, | |
| slice_ptr_len, | |
| ptr_metadata, | |
| maybe_uninit_uninit_array, | |
| )] | |
| use core::{ | |
| alloc::{Layout, AllocError}, |
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| use core::{ | |
| ops::{Shr, ShrAssign, Shl, ShlAssign, BitOr, BitOrAssign}, | |
| hash::Hash, | |
| fmt, | |
| }; | |
| macro_rules! impl_uint { | |
| ($int_ty:ty: [$($bits:literal),*]) => { | |
| $( | |
| impl Uint for u<$bits> { |
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| use std::{ | |
| cell::UnsafeCell, | |
| fmt::{self, Debug}, | |
| marker::PhantomData, | |
| mem::self, | |
| ops::{Deref, DerefMut}, | |
| ptr::NonNull, | |
| }; |
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| use std::ops::{Add, Sub, SubAssign, Mul, Div, Neg, BitOr, BitOrAssign, BitAnd, BitAndAssign}; | |
| use std::mem; | |
| use std::sync::Arc; | |
| #[derive(Debug, Clone)] | |
| pub enum Op { | |
| Const(f32), | |
| X, | |
| Y, | |
| Z, |
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| #version 450 | |
| layout(location = 0) in vec4 Vertex_Position; | |
| layout(location = 1) in uvec4 Vertex_Normal; | |
| layout(location = 2) in uvec4 I_TestInstancing_Property; | |
| layout(location = 0) out vec4 v_Position; | |
| layout(set = 0, binding = 0) uniform Camera { | |
| mat4 ViewProj; | |
| }; | |
| layout(set = 1, binding = 0) uniform texture2D Texture; |
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| use crossbeam_queue::SegQueue; | |
| use futures::{ | |
| future::FutureExt, | |
| stream::{FuturesUnordered, StreamExt}, | |
| }; | |
| use std::{future::Future, pin::Pin, sync::Arc}; | |
| type Fut = Pin<Box<dyn Future<Output = Result<wgpu::Buffer, wgpu::BufferAsyncError>>>>; | |
| pub struct StagedBuffer { |
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| // use ... | |
| pub unsafe trait AllocOwner { | |
| fn owns(&self, ptr: NonNull<u8>, layout: Layout) -> bool; | |
| } | |
| #[derive(Default)] | |
| pub struct Local<A> { | |
| allocator: UnsafeCell<A>, | |
| } |
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| pub trait Module { | |
| fn id(&self) -> usize; | |
| } | |
| macro_rules! register { | |
| ($( $vis:vis static $name:ident: $t:ty = $e:expr; )*) => { | |
| $( | |
| #[used] | |
| $vis static $name: $t = { |
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| #![feature(const_type_id, gen_future, const_fn)] | |
| use std::any::TypeId; | |
| use std::future::get_task_context; | |
| // ... | |
| // /// Information about the currently-running task. | |
| // /// | |
| // /// Contexts are always tied to the stack, since they are set up specifically |
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| pub struct Function<'a> { | |
| signature: &'a FuncSig, | |
| module: &'a ModuleInner, | |
| instance_inner: &'a mut InstanceInner, | |
| func_index: FuncIndex, | |
| } |
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