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lacostej / bug.md
Created August 7, 2025 09:31
Bug Report: Incorrect Play Time Extension on Nintendo Switch App

Bug reported to Nintendo on July 17th 2025, bug I don't manage to reach the app team.

I tried [email protected]


Description: I am experiencing an issue with the app feature designed to extend play time on the Nintendo Switch. The app incorrectly carries over extended play time from the previous day, resulting in an accumulation of play time that exceeds the intended daily limit.

Steps to Reproduce:

@lacostej
lacostej / fastlane_openssl_migration_test.rb
Created January 5, 2024 16:29
Experiment with AES-256-GCM and proposed migration to fastlane's match encryption
require 'openssl'
require 'securerandom'
require 'base64'
class OldEncryption
ALGORITHM = 'aes-256-cbc'
def encrypt(data, password, salt)
cipher = ::OpenSSL::Cipher::Cipher.new(ALGORITHM)
cipher.encrypt
@lacostej
lacostej / force_prune_bitbucket.sh
Created January 24, 2018 13:43
Force pruning of a bitbucket repo
# bitbucket reposize not the same as you see locally?
# run this once in a while to force GC on your bitbucket repo.
# run it BEFORE you reach your 2G limit of course.
# see https://confluence.atlassian.com/bitbucket/reduce-repository-size-321848262.html#Reducerepositorysize-Removetherepositorylimitation
git pull
touch bitbucket_should_prune_automatically
git add bitbucket_should_prune_automatically
git commit -m "But we need to force it by doing weird stuff"
git push
git reset --hard HEAD^1
@lacostej
lacostej / gist:504d07c182de6507f865a38cde2d3a91
Created January 16, 2018 12:40
DotNet 4.6 TLS broken in Unity 2017.2/3.
DllNotFoundException: CoreFoundation
Mono.Security.Protocol.Tls.RecordProtocol.EndReceiveRecord (System.IAsyncResult asyncResult) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Mono.Security.Protocol.Tls.SslClientStream.SafeEndReceiveRecord (System.IAsyncResult ar, System.Boolean ignoreEmpty) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Mono.Security.Protocol.Tls.SslClientStream.NegotiateAsyncWorker (System.IAsyncResult result) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Rethrow as IOException: The authentication or decryption has failed.
Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (System.IAsyncResult result) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (System.IAsyncResult asyncResult) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Rethrow as IOException: The authentication or decryption has failed.
Mono.Security.Protocol.Tls.SslStreamBase.EndRead (System.IAsyncResult asyncResult) (at <eb1224ae7b184cd09343d47f8a05481b>:0)
Mono.Net.Security.P
@lacostej
lacostej / UnityProgress_2017.1.js
Created January 15, 2018 15:32
Unity WebGL progress bar template for Unity 2017.1
// https://docs.unity3d.com/2017.1/Documentation/Manual/webgl-templates.html example code is broken. Use:
function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module)
return;
var r = UnityLoader.Progress.Styles[gameInstance.Module.splashScreenStyle],
n = gameInstance.Module.progressLogoUrl ? gameInstance.Module.resolveBuildUrl(gameInstance.Module.progressLogoUrl) : r.progressLogoUrl,
o = gameInstance.Module.progressEmptyUrl ? gameInstance.Module.resolveBuildUrl(gameInstance.Module.progressEmptyUrl) : r.progressEmptyUrl,
i = gameInstance.Module.progressFullUrl ? gameInstance.Module.resolveBuildUrl(gameInstance.Module.progressFullUrl) : r.progressFullUrl,
a = "position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);";
if (!gameInstance.logo) {
@lacostej
lacostej / inject_platforms.rb
Created February 1, 2017 18:27
Support moooar platforms
module Fastlane
class SupportedPlatforms
@@previous = Fastlane::SupportedPlatforms.all
class << self
attr_accessor :extra
end
@extra = []
def self.all
@lacostej
lacostej / unity3d_perf_filter.user.js
Last active December 15, 2015 07:39
Unity3d Perf Filter improvement
// ==UserScript==
// @name Unity3d Perf Filter improvement
// @namespace http://wewanttoknow.com/
// @version 0.2
// @description make the filtering function in perf a little bit more useful
// @author Jerome Lacoste
// @match https://developer.cloud.unity3d.com/gameperf/*
// @grant none
// ==/UserScript==
/* jshint -W097 */
@lacostej
lacostej / update_urls.rb
Last active November 16, 2015 16:01
iTunesConnect - Updating MarketingURL and Support URL using spaceship
require 'spaceship'
user = ...
password = ...
Spaceship.login(user, password)
Spaceship::Tunes.login(user, password)
all_apps = Spaceship::Tunes::Application.all
@lacostej
lacostej / gen_screenshots.rb
Last active October 8, 2015 16:06
Deliver ScreenshotGenerator
require 'fileutils'
class ScreenshotGenerator
attr_accessor :dimensions
def initialize(dimensions)
@dimensions = dimensions
end
def generate_screenshots(path, prefix, locales, device_types, colors)
@lacostej
lacostej / 0001-PackageApplication-still-passes-resource-rules-while.patch
Last active August 29, 2015 14:27
Patch PackageApplication from a serie of patches
From 813dee621ea00f6c42af1c4a3c459a140fd78a3b Mon Sep 17 00:00:00 2001
From: Jerome Lacoste <[email protected]>
Date: Thu, 13 Aug 2015 14:35:57 +0200
Subject: [PATCH] PackageApplication still passes resource-rules while it is
deprecated.
See https://developer.apple.com/library/mac/technotes/tn2206/_index.html#//apple_ref/doc/uid/DTS40007919-CH1-TNTAG206
---
PackageApplication4Gym | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)