i followed mostly this guide
- install cmake (latest)
- install visual studio 2022 community
- download vtk (latest), extract in src (like)
using UnityEngine; | |
public class CameraControl : MonoBehaviour | |
{ | |
public Transform target; // The target object to orbit around | |
public float distance = 10.0f; // Initial distance from the target | |
public float zoomSpeed = 2.0f; // Speed of zooming | |
public float panSpeed = 0.3f; // Speed of panning | |
public float orbitSpeed = 5.0f; // Speed of orbiting |
i followed mostly this guide
from PIL import Image | |
import os | |
''' | |
intent is to save main tiles and then stitch them horizontally. | |
like here >> https://github.com/doge/cubemap_converter (hrow) | |
''' |
import tkinter | |
import cv2 | |
import PIL.Image, PIL.ImageTk | |
import time | |
class App(): | |
def __init__(self, window, window_title, video_source=0): | |
self.window = window | |
self.window.title(window_title) | |
self.window.configure(background='dark slate gray') |
top >> h ? top -b -n1 > logs/topLog.txt (run in batch move | outputs data in log file) top -o %CPU -d 10 -i (sort cpu usage wise | refresh after 10 seconds | hide idle processes) top -u root (show root user processes)
SHORTCUT KEYS q > quit ctl+z > hide fg > show again pgup | pgdn scroll
add_action('after_setup_theme', 'remove_admin_bar');
function remove_admin_bar() { if (!current_user_can('administrator') && !is_admin()) {