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// Kuba 'lambdaofgod' Bartczuk | |
// stack implemented in assembly language from Elements of Computing Systems (Nisan & Schocken) | |
// http://www.nand2tetris.org | |
// didnt even read the whole book (actually a bummer) | |
@R0 // initialize 0th register to 0 | |
M=0 | |
(STACK) | |
// D = (keyboard) input | |
@KBD | |
D=M | |
@STACK // if D = 0 do nothing | |
D;JEQ | |
@80 | |
D=D-A | |
@POP | |
D;JEQ | |
//if D = 80 (D = 'p') pop else push | |
// push nonzero input | |
(PUSH) | |
@0 | |
M=M+1 // increment 0th register | |
@0 | |
A=M // set address to content of 0th register | |
M=D // register[A] = D : set register[A] to keyboard input | |
@0 | |
A=M | |
@STACK | |
0;JMP | |
//pop stack | |
(POP) | |
@0 // if register[0] = 0 it means the stack is empty - can't pop it | |
D=M | |
M;JEQ | |
@0 // set address | |
A=M | |
M=0 | |
@0 // modify stack size accordingly | |
M=M-1 | |
@STACK | |
0;JM |
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